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@ -22,6 +22,8 @@ class Settings(val parent: Game) : TimeTravelScreen() {
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lateinit var musicOnOffLabel: Label
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lateinit var soundOnOffLabel: Label
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val table = Table()
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init {
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parent.state.assetManager.finishLoading()
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stage = Stage(ScreenViewport())
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@ -46,7 +48,11 @@ class Settings(val parent: Game) : TimeTravelScreen() {
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// Create a table that fills the screen. Everything else will go inside
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// this table.
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val table = Table()
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}
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fun renderTable(x: Float, y: Float) {
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table.reset()
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table.setFillParent(true)
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//table.setDebug(true);
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stage.addActor(table)
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@ -101,17 +107,22 @@ class Settings(val parent: Game) : TimeTravelScreen() {
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soundOnOffLabel = Label("Sound Effect", skin)
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table.add(titleLabel).colspan(2)
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table.row().pad(10F, 0F, 0F, 10F)
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table.row().size(x, y);
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table.add(volumeMusicLabel).left()
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table.add(volumeMusicSlider)
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table.row().size(x, y);
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table.row().pad(10F, 0F, 0F, 10F)
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table.add(musicOnOffLabel).left()
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table.add(musicCheckbox)
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table.row().size(x, y);
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table.row().pad(10F, 0F, 0F, 10F)
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table.add(volumeSoundLabel).left()
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table.add(soundMusicSlider)
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table.row().size(x, y);
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table.row().pad(10F, 0F, 0F, 10F)
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table.add(soundOnOffLabel).left()
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table.add(soundEffectsCheckbox)
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table.row().size(x, y);
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table.row().pad(10F, 0F, 0F, 10F)
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table.add(backButton).colspan(2)
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}
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@ -127,7 +138,14 @@ class Settings(val parent: Game) : TimeTravelScreen() {
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}
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override fun resize(width: Int, height: Int) {
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stage.viewport.update(width, height)
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println("width $width, height $height")
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stage.viewport.update(width, height, true);
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val y = stage.viewport.screenHeight.toFloat() / 6
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val x = stage.viewport.screenWidth.toFloat() / 4
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renderTable(x, y)
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}
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override fun pause() {
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