remove state from inventory

main
Matthias 1 year ago
parent fb3f82726c
commit 7bd1cd6b5f

@ -1,7 +1,5 @@
package com.last.commit.inventory
import com.last.commit.GameState
class Inventory() {
val items: MutableList<InventoryItem> = ArrayList()
@ -12,28 +10,25 @@ class Inventory() {
* @param name the name of the subtexture loaded from xml
* @return wether the item was added
*/
fun add(name: String, state: GameState): Boolean {
if (this.items.find { it.name == name } == null) {
if (this.items.size < 8) {
items.add(InventoryItem(name))
this.updated = true
fun add(name: String) {
items.add(InventoryItem(name))
this.updated = true
}
return true
}
} else {
// Item is already in inventory
state.dialogStage.setTexts("You already have this item.")
state.dialogStage.show()
}
return false
fun hasItem(name: String): Boolean {
return this.items.find { it.name == name } == null
}
fun isFull(): Boolean {
return items.size >= 7
}
fun remove(name: String) {
items.removeIf() { item -> item.name == name }
}
fun checkVictoryCondition(): Boolean {
return requiredItems.all {itemName ->
return requiredItems.all { itemName ->
items.find { it.name == itemName } != null
}
}

@ -26,8 +26,13 @@ class Collectible(
override fun interact(otherCollider: Rectangle, state: GameState) {
println("Interacting with item $name")
state.soundEngine.play(GameSoundEffect.GRAB)
if (state.inventory.add(this.name, state)) {
state.map?.collectibles?.remove(this)
if (state.inventory.hasItem(this.name)) {
state.dialogStage.setTexts("You already have this item.")
state.dialogStage.show()
} else if (state.inventory.isFull()) {
state.dialogStage.setTexts("You can't carry anymore items.")
} else {
state.inventory.add(this.name)
}
}

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