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@ -3,21 +3,20 @@ package com.last.commit.config
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import com.badlogic.gdx.Input.Keys
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import java.util.*
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class PlayerSettings {
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class GameSettings {
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val fullscreen: Boolean = false
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private val actionKeys: EnumMap<ActionCommand, List<Int>> = EnumMap(ActionCommand::class.java)
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private val actionKeysReversed: HashMap<Int, ActionCommand> = hashMapOf()
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init {
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actionKeys[ActionCommand.UP] = listOf(Keys.UP, Keys.W)
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actionKeys[ActionCommand.DOWN] = listOf(Keys.DOWN, Keys.S)
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actionKeys[ActionCommand.LEFT] = listOf(Keys.LEFT, Keys.A)
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actionKeys[ActionCommand.RIGHT] = listOf(Keys.RIGHT, Keys.D)
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actionKeys[ActionCommand.OPEN_MENU] = listOf(Keys.ESCAPE)
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actionKeys[ActionCommand.OPEN_INVENTORY] = listOf(Keys.I, Keys.A)
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actionKeys[ActionCommand.OPEN_INVENTORY] = listOf(Keys.I)
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actionKeys[ActionCommand.TIME_TRAVEL] = listOf(Keys.T)
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actionKeys[ActionCommand.INTERACT] = listOf(Keys.E)
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@ -38,41 +37,10 @@ class PlayerSettings {
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return actionKeysReversed[keyCode]
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}
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fun getKeyCode(actionCommand: ActionCommand): List<Int>? {
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return actionKeys[actionCommand]
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}
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private fun isActionPressed(actionCommand: ActionCommand, keyCode: Int): Boolean {
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return actionCommand == getAction(keyCode)
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}
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fun isOpenMenuPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.OPEN_MENU, keyCode)
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}
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fun isOpenInventoryPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.OPEN_INVENTORY, keyCode)
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}
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fun isUpPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.UP, keyCode)
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}
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fun isDownPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.DOWN, keyCode)
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}
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fun isLeftPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.LEFT, keyCode)
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}
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fun isRightPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.RIGHT, keyCode)
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}
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fun isTimeTravelPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.TIME_TRAVEL, keyCode)
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}
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fun isInteractPressed(keyCode: Int): Boolean {
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return isActionPressed(ActionCommand.INTERACT, keyCode)
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}
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}
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