add teleport and random spawn

add random spawn map via config file
add teleport functionality by region on map
viewport-stuff
Matthias 2 years ago
parent 6498975a62
commit 9128d8ca49

@ -0,0 +1,6 @@
{
"maps": [
"tiled/base.tmx",
"tiled/demo.tmx"
]
}

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="64" tileheight="64" infinite="0" nextlayerid="10" nextobjectid="2">
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="64" tileheight="64" infinite="0" nextlayerid="11" nextobjectid="3">
<properties>
<property name="id" type="int" value="1"/>
</properties>
<tileset firstgid="1" source="tilesheet_complete.tsx"/>
<layer id="1" name="Ground" width="30" height="30">
<data encoding="csv">
@ -239,6 +242,13 @@
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</data>
</layer>
<objectgroup id="10" name="Teleporter">
<object id="2" x="640" y="960" width="192" height="128">
<properties>
<property name="target" value="demo.tmx"/>
</properties>
</object>
</objectgroup>
<objectgroup id="8" name="Spawnpoints">
<object id="1" x="1057" y="1434">
<properties>

@ -0,0 +1,299 @@
<?xml version="1.0" encoding="UTF-8"?>
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<properties>
<property name="id" type="int" value="2"/>
</properties>
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@ -12,6 +12,8 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.math.MathUtils
import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.math.Vector3
import com.badlogic.gdx.utils.Json
import com.last.commit.config.GameConfig
import com.last.commit.map.TimeMap
import kotlin.math.floor
@ -24,18 +26,31 @@ class FirstScreen : Screen, InputProcessor {
val batch = SpriteBatch()
val camera = OrthographicCamera(800f, 600f)
val map:TimeMap = TimeMap("tiled/base.tmx")
lateinit var map: TimeMap // = TimeMap("tiled/base.tmx")
val playerTexture = Texture("sprites/characters.png")
val player = Player(TextureRegion(playerTexture, 300, 44, 35, 43))
override fun show() {
// Prepare your screen here.
val gameConfig = this.loadGameConfig()
val randomMap = gameConfig.getRandomMap()
map = TimeMap(randomMap)
this.spawnPlayer()
this.updateCamera()
Gdx.input.setInputProcessor(this)
}
fun loadGameConfig(): GameConfig {
val jsonFileHandle = Gdx.files.local("config.json")
val json = Json()
return json.fromJson(GameConfig::class.java, jsonFileHandle)
}
override fun render(delta: Float) {
this.delta = delta
// state.step((delta * 1000).toLong())
@ -178,6 +193,8 @@ class FirstScreen : Screen, InputProcessor {
override fun keyTyped(character: Char): Boolean {
if (character == 'e') {
openDoor()
} else if (character == 't') {
map.teleport(player)
}
// TODO Auto-generated method stub
return false

@ -0,0 +1,13 @@
package com.last.commit.config
import kotlin.math.floor
class GameConfig {
private var maps: ArrayList<String> = ArrayList()
fun getRandomMap(): String {
val randomMapIndex = floor(Math.random() * maps.size)
System.out.println(randomMapIndex)
return maps[randomMapIndex.toInt()]
}
}

@ -3,6 +3,7 @@ package com.last.commit.map
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.maps.objects.RectangleMapObject
import com.badlogic.gdx.maps.tiled.TiledMap
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer
import com.badlogic.gdx.maps.tiled.TmxMapLoader
@ -11,6 +12,7 @@ import com.badlogic.gdx.math.Rectangle
import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.utils.Array
import com.last.commit.Collidable
import com.last.commit.Player
import com.last.commit.Wall
@ -20,7 +22,7 @@ class TimeMap(fileName: String) {
private val walls: Array<Wall> = Array()
val mapLoader:TmxMapLoader = TmxMapLoader()
var mapRenderer: OrthogonalTiledMapRenderer
val map: TiledMap
var map: TiledMap
var gridWidth = 0
var gridHeight = 0
var width = 0
@ -38,6 +40,24 @@ class TimeMap(fileName: String) {
loadWalls()
}
fun teleport(player: Player) {
val teleporters = map.layers["Teleporter"].objects
for (teleporter in teleporters) {
if (teleporter is RectangleMapObject) {
if (teleporter.rectangle.contains(player.getX(), player.getY())) {
val targetMap = teleporter.properties.get("target", String::class.java)
System.out.println("Teleporting to targetMap $targetMap")
map = mapLoader.load("tiled/$targetMap")
mapRenderer.map = map
loadDimensions()
loadWalls()
}
} else {
println("Found illegal teleporter. ${teleporter.properties.get("id")}")
}
}
}
fun getPlayerSpawn(): Vector2 {
val mapLayers = map.layers
val spawnPoints = mapLayers["Spawnpoints"].objects
@ -69,6 +89,7 @@ class TimeMap(fileName: String) {
}
private fun loadWalls() {
walls.clear()
val wallsLayer = map.layers["Walls"] as TiledMapTileLayer
for (column in 0 until wallsLayer.width) {
for (row in 0 until wallsLayer.height) {

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