Add map descripton and fps counter
parent
eeba41edbc
commit
b04d982198
@ -1,47 +0,0 @@
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package com.last.commit.stages
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Image
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import com.last.commit.inventory.Inventory
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import com.last.commit.inventory.InventoryItemTextureLoader
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class InventoryStage(path: String, val inventory: Inventory) : Stage() {
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val textureLoader = InventoryItemTextureLoader(path)
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init {
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textureLoader.parse()
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}
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var visible = false
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set(visible) {
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field = visible
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if (visible) {
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refresh()
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}
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}
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fun refresh() {
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super.clear()
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inventory.items.forEachIndexed { index, inventoryItem ->
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val image = Image(textureLoader.getTexture(inventoryItem.name))
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image.x = index * 32f
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image.width = 32f
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image.height = 32f
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addActor(image)
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}
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}
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fun resize(width: Int, height: Int) {
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viewport.update(width, height, true)
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}
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override fun draw() {
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if (inventory.updated) {
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this.refresh()
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}
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if (visible) {
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super.draw()
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}
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}
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}
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@ -0,0 +1,69 @@
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package com.last.commit.stages
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import GameState
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Image
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.last.commit.inventory.InventoryItemTextureLoader
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class UIStage(path: String, val state: GameState) : Stage() {
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val textureLoader = InventoryItemTextureLoader(path)
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private val labelStyle = Label.LabelStyle(BitmapFont(), Color.BLACK)
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var mapLabel = Label(state.mapDescription, labelStyle)
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var fpsLabel = Label("0", labelStyle)
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private var lastFpsUpdate = 0L
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init {
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textureLoader.parse()
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}
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fun refresh() {
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super.clear()
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state.inventory.items.forEachIndexed { index, inventoryItem ->
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val image = Image(textureLoader.getTexture(inventoryItem.name))
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image.x = index * 32f
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image.width = 32f
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image.height = 32f
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addActor(image)
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}
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}
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fun resize(width: Int, height: Int) {
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viewport.update(width, height, true)
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}
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override fun act(delta: Float) {
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if (state.inventory.updated) {
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this.refresh()
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state.inventory.updated = false
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}
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this.addFpsLabel(delta)
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this.addMapDescriptionLabel()
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}
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override fun draw() {
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super.draw()
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}
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private fun addFpsLabel(delta: Float) {
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if (System.currentTimeMillis() - lastFpsUpdate > 500) {
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actors.removeValue(this.fpsLabel, true)
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fpsLabel = Label((1 / delta).toInt().toString(), labelStyle)
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fpsLabel.x = this.viewport.worldWidth - fpsLabel.width
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fpsLabel.y = this.viewport.worldHeight - fpsLabel.height
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addActor(fpsLabel)
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lastFpsUpdate = System.currentTimeMillis()
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}
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}
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private fun addMapDescriptionLabel() {
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this.actors.removeValue(this.mapLabel, true)
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this.mapLabel = Label(state.mapDescription, labelStyle)
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mapLabel.x = 0f
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mapLabel.y = this.viewport.worldHeight - mapLabel.height
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addActor(mapLabel)
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}
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}
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