use Singleton SoundEngine instead of GameState
parent
9f91a7c424
commit
e7dfc8fa78
@ -1,13 +1,11 @@
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package com.last.commit
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import com.last.commit.audio.SoundEngine
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import com.last.commit.inventory.Inventory
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import com.last.commit.map.MapState
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import com.last.commit.stages.DialogStage
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data class GameState(
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val inventory: Inventory,
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val soundEngine: SoundEngine,
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var map: MapState? = null,
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val dialogStage: DialogStage
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) {
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