package com.last.commit.stages import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.BitmapFont import com.badlogic.gdx.scenes.scene2d.Stage import com.badlogic.gdx.scenes.scene2d.ui.Image import com.badlogic.gdx.scenes.scene2d.ui.Label import com.badlogic.gdx.utils.viewport.ExtendViewport import com.last.commit.Player import com.last.commit.inventory.SpritesheetTextureLoader import com.last.commit.map.TimeMap class UIStage(path: String, val player: Player, val map: TimeMap) : Stage(ExtendViewport(512f, 512f)) { val textureLoader = SpritesheetTextureLoader(path) private val labelStyle = Label.LabelStyle(BitmapFont(), Color.BLACK) var mapLabel = Label("unknown time", labelStyle) var fpsLabel = Label("0", labelStyle) private var lastFpsUpdate = 0L fun refresh() { super.clear() player.inventory.items.forEachIndexed { index, inventoryItem -> val image = Image(textureLoader.getTexture(inventoryItem.name)) image.x = index * 32f image.width = 32f image.height = 32f addActor(image) } } fun resize(width: Int, height: Int) { viewport.update(width, height, true) } override fun act(delta: Float) { if (player.inventory.updated) { this.refresh() player.inventory.updated = false } this.addFpsLabel(delta) this.addMapDescriptionLabel() } override fun draw() { this.viewport.apply() super.draw() } private fun addFpsLabel(delta: Float) { if (System.currentTimeMillis() - lastFpsUpdate > 500) { actors.removeValue(this.fpsLabel, true) fpsLabel = Label((1 / delta).toInt().toString(), labelStyle) fpsLabel.x = this.viewport.worldWidth - fpsLabel.width fpsLabel.y = this.viewport.worldHeight - fpsLabel.height addActor(fpsLabel) lastFpsUpdate = System.currentTimeMillis() } } private fun addMapDescriptionLabel() { if (map.mapState != null) { this.actors.removeValue(this.mapLabel, true) this.mapLabel = Label(map.mapState!!.description, labelStyle) mapLabel.x = 0f mapLabel.y = this.viewport.worldHeight - mapLabel.height addActor(mapLabel) } } }