package com.last.commit.inventory import com.last.commit.GameState class Inventory() { val items: MutableList = ArrayList() public var updated = false /** * @param name the name of the subtexture loaded from xml * @return wether the item was added */ fun add(name: String, state: GameState): Boolean { if (this.items.find { it.name == name } == null) { if (this.items.size < 8) { items.add(InventoryItem(name)) this.updated = true return true } } else { // Item is already in inventory state.dialogStage.setTexts("You already have this item.") state.dialogStage.show() } return false } fun remove(name: String) { items.removeIf() { item -> item.name == name } } }