package com.last.commit import com.badlogic.gdx.assets.AssetManager import com.badlogic.gdx.audio.Music import com.badlogic.gdx.audio.Sound import com.badlogic.gdx.scenes.scene2d.ui.Skin object TimeTravelAssetManager { private val skin = "ui/uiskin.json" private val assetManager = AssetManager() fun loadSounds(vararg paths: String) { println("Loading ${paths.size} sounds") for (path in paths) { assetManager.load(path, Sound::class.java) } } fun loadMusics(vararg paths: String) { println("Loading ${paths.size} musics") for (path in paths) { assetManager.load(path, Music::class.java) } } fun loadSkins(vararg paths: String) { println("Loading ${paths.size} skins") for (path in paths) { assetManager.load(path, Skin::class.java) } assetManager.load(skin, Skin::class.java); } fun loadTextures(vararg paths: String) { println("Loading ${paths.size} textures") for (path in paths) { assetManager.load(path, Music::class.java) } } fun getSkin(): Skin { return assetManager.get(skin) } fun get(path: String): T { return assetManager.get(path) } fun finishLoading() { assetManager.finishLoading() } fun update(): Boolean { return assetManager.update() } fun dispose() { assetManager.dispose() } }