package com.last.commit.config import com.badlogic.gdx.assets.AssetManager import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.scenes.scene2d.ui.Skin class TimeTravelAssetManager : AssetManager() { val UI_TEXTURE_PATH = "ui/uiskin.json" init { loadTextures() } fun loadTextures() { load(UI_TEXTURE_PATH, Skin::class.java) } fun getUiTexture() : Skin { return get(UI_TEXTURE_PATH) } }