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gamejam-22/lwjgl3/build.gradle

105 lines
3.7 KiB
Groovy

buildscript {
repositories {
gradlePluginPortal()
}
dependencies {
// using jpackage only works if the JDK version is 14 or higher.
// your JAVA_HOME environment variable may also need to be a JDK with version 14 or higher.
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
classpath "org.beryx:badass-runtime-plugin:1.12.7"
}
}
}
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
apply plugin: 'org.beryx.runtime'
}
else {
apply plugin: 'application'
}
sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
mainClassName = 'com.last.commit.lwjgl3.Lwjgl3Launcher'
eclipse.project.name = appName + '-lwjgl3'
sourceCompatibility = 17
dependencies {
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
implementation project(':core')
}
def os = System.properties['os.name'].toLowerCase()
run {
workingDir = rootProject.file('assets').path
setIgnoreExitValue(true)
if (os.contains('mac')) {
// Required to run LWJGL3 Java apps on MacOS
jvmArgs += "-XstartOnFirstThread"
}
}
jar {
// sets the name of the .jar file this produces to the name of the game or app.
archiveBaseName.set(appName)
// using 'lib' instead of the default 'libs' appears to be needed by jpackageimage.
destinationDirectory = file("$project.buildDir/lib")
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
dependsOn configurations.runtimeClasspath
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
dependencies {
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
}
// setting the manifest makes the JAR runnable.
manifest {
attributes 'Main-Class': project.mainClassName
}
// this last step may help on some OSes that need extra instruction to make runnable JARs.
doLast {
file(archiveFile).setExecutable(true, false)
}
}
if (JavaVersion.current().isCompatibleWith(JavaVersion.VERSION_14)) {
jpackageImage.dependsOn jar
runtime {
options.set(['--strip-debug',
'--compress', '2',
'--no-header-files',
'--no-man-pages',
'--strip-native-commands',
'--vm', 'server'])
// you could very easily need more modules than this one.
// use the lwjgl3:suggestModules task to see which modules may be needed.
modules.set([
'jdk.unsupported'
])
distDir.set(file(buildDir))
jpackage {
imageName = appName
// you can set this to false if you want to build an installer, or keep it as true to build just an app.
skipInstaller = true
// this may need to be set to a different path if your JAVA_HOME points to a low JDK version.
jpackageHome = javaHome.getOrElse("")
mainJar = jar.archiveFileName.get()
if (os.contains('win')) {
imageOptions = ["--icon", "icons/logo.ico"]
} else if (os.contains('nix') || os.contains('nux') || os.contains('bsd')) {
imageOptions = ["--icon", "icons/logo.png"]
} else if (os.contains('mac')) {
imageOptions = ["--icon", "icons/logo.icns", "--java-options", "\"-XstartOnFirstThread\""]
}
}
}
}
// Equivalent to the jar task; here for compatibility with gdx-setup.
task dist(dependsOn: [jar]) {
}