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gamejam-22/core/src/main/kotlin/com/last/commit/map/Collectible.kt

50 lines
1.2 KiB
Kotlin

package com.last.commit.map
import com.badlogic.gdx.math.Rectangle
import com.badlogic.gdx.math.Vector2
import com.last.commit.GameState
import com.last.commit.audio.GameSoundEffect
import com.last.commit.inventory.InventoryItem
class Collectible(
name: String,
val pos: Position,
val size: Vector2,
val requiredItem: String
) : Interactable {
val name: String
private val collider: Rectangle
init {
this.name = name
this.collider = Rectangle(pos.x, pos.y, size.x, size.y)
}
override fun interact(otherCollider: Rectangle, state: GameState) {
println("Interacting with item $name")
state.soundEngine.play(GameSoundEffect.GRAB)
if (state.inventory.add(this.name, state)) {
state.map?.collectibles?.remove(this)
}
}
override fun canInteract(state: GameState): Boolean {
if (requiredItem == "") {
return true
}
val item: InventoryItem? = state.inventory.items.find { it.name == requiredItem }
if (item == null) {
return false
}
return true
}
override fun getCollider(): Rectangle {
return this.collider
}
}