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gamejam-22/core/src/main/kotlin/com/last/commit/inventory/Inventory.kt

37 lines
1.0 KiB
Kotlin

package com.last.commit.inventory
import com.badlogic.gdx.scenes.scene2d.Actor
import com.badlogic.gdx.scenes.scene2d.ui.Image
import com.badlogic.gdx.graphics.g2d.Batch
class Inventory: Actor() {
val textureLoader = InventoryItemTextureLoader("sprites/genericItems_spritesheet_colored")
val items: MutableList<InventoryItem> = ArrayList()
public var updated = false
private set
override fun draw(batch: Batch, delta: Float) {
items.mapIndexed { index, inventoryItem ->
val image = Image(textureLoader.getTexture(inventoryItem.name))
image.x = index * 32f
image.width = 32f
image.height = 32f
image
}.forEach{image -> image.draw(batch, 1f)}
}
/**
* @param name the name of the subtexture loaded from xml
*/
fun add(name: String) {
items.add(InventoryItem(name))
this.updated = true
}
fun remove(name: String) {
items.removeIf() {item -> item.name == name}
}
}