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48 lines
1.3 KiB
Kotlin
48 lines
1.3 KiB
Kotlin
package com.last.commit.stages
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import com.badlogic.gdx.scenes.scene2d.Stage
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import com.badlogic.gdx.scenes.scene2d.ui.Image
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.viewport.FitViewport
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import com.last.commit.inventory.Inventory
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import com.last.commit.inventory.InventoryItemTextureLoader
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class InventoryStage(path: String, val inventory: Inventory) : Stage(FitViewport(1200f, 1200f)) {
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val textureLoader = InventoryItemTextureLoader(path)
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var images: List<Image> = ArrayList()
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val batch = SpriteBatch()
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init {
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textureLoader.parse()
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this.refresh()
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this.setDebugAll(true)
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}
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fun refresh() {
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super.clear()
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inventory.items.forEachIndexed { index, inventoryItem ->
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val image = Image(textureLoader.getTexture(inventoryItem.name))
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image.x = index * 32f
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image.width = 32f
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image.height = 32f
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addActor(image)
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}
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}
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fun resize(width: Int, height: Int) {
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this.viewport.update(width, height, true)
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}
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override fun act() {
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this.refresh()
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super.act()
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}
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override fun draw() {
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super.draw()
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}
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} |