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gamejam-22/core/src/main/kotlin/com/last/commit/inventory/Inventory.kt

40 lines
1.1 KiB
Kotlin

package com.last.commit.inventory
import com.last.commit.GameState
class Inventory() {
val items: MutableList<InventoryItem> = ArrayList()
var updated = false
private val requiredItems = listOf("ram", "iphone", "ipod", "screwdriver")
/**
* @param name the name of the subtexture loaded from xml
* @return wether the item was added
*/
fun add(name: String, state: GameState): Boolean {
if (this.items.find { it.name == name } == null) {
if (this.items.size < 8) {
items.add(InventoryItem(name))
this.updated = true
return true
}
} else {
// Item is already in inventory
state.dialogStage.setTexts("You already have this item.")
state.dialogStage.show()
}
return false
}
fun remove(name: String) {
items.removeIf() { item -> item.name == name }
}
fun checkVictoryCondition(): Boolean {
return requiredItems.all {itemName ->
items.find { it.name == itemName } != null
}
}
}