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52 lines
1.5 KiB
Kotlin
52 lines
1.5 KiB
Kotlin
package com.last.commit.audio;
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.audio.Sound
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import com.badlogic.gdx.audio.Music
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import com.last.commit.audio.GameSound
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import com.last.commit.audio.GameMusic
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public class SoundEngine {
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private val sounds: HashMap<String, Sound> = HashMap()
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private var playingMusic: Music? = null
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public fun play(gameSound: GameSound, volume: Float = 1f) {
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if (gameSound is GameSoundEffect) {
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val sound = loadEffect(gameSound.name)
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sound.play(volume)
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println("Playing sound ${gameSound.name}")
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} else if (gameSound is GameMusic) {
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if (playingMusic != null && playingMusic!!.isPlaying()) {
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playingMusic!!.stop()
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}
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val music = loadMusic(gameSound.name)
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music.volume = volume
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music.setLooping(true)
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music.play()
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playingMusic = music
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}
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}
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private fun loadEffect(name: String): Sound {
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return loadSound("effects/$name")
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}
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private fun loadMusic(name: String): Music {
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return Gdx.audio.newMusic(Gdx.files.internal("sounds/music/$name"))
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}
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private fun loadSound(name: String): Sound {
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var sound = sounds.get(name)
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if (sound == null) {
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println("Loading sound $name")
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sound = Gdx.audio.newSound(Gdx.files.internal("sounds/$name"))
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sounds[name] = sound
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}
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return sound!!
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}
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}
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