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gamejam-22/core/src/main/kotlin/com/last/commit/audio/SoundEngine.kt

63 lines
1.7 KiB
Kotlin

package com.last.commit.audio
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.audio.Music
import com.badlogic.gdx.audio.Sound
public class SoundEngine {
private val sounds: ThreadLocal<HashMap<String, Sound>> =
ThreadLocal.withInitial() { HashMap() }
private val musicTracks: ThreadLocal<HashMap<String, Music>> =
ThreadLocal.withInitial() { HashMap() }
lateinit var backgroundMusic: Music
fun play(gameSound: GameSound, volume: Float = 1f) {
if (gameSound is GameSoundEffect) {
val sound = loadEffect(gameSound.name)
sound.play(volume)
} else if (gameSound is GameMusic) {
backgroundMusic = loadMusic(gameSound.name)
backgroundMusic.volume = volume
backgroundMusic.setLooping(true)
backgroundMusic.play()
}
}
fun stop() {
backgroundMusic.pause()
}
fun resume() {
backgroundMusic.play()
}
private fun loadEffect(name: String): Sound {
return loadSound("effects/$name")
}
private fun loadMusic(name: String): Music {
var music = musicTracks.get().get(name)
if (music == null) {
println("Loading sound $name")
music = Gdx.audio.newMusic(Gdx.files.internal("sounds/music/$name"))
musicTracks.get()[name] = music
}
return music!!
}
private fun loadSound(name: String): Sound {
var sound = sounds.get().get(name)
if (sound == null) {
println("Loading sound $name")
sound = Gdx.audio.newSound(Gdx.files.internal("sounds/$name"))
sounds.get()[name] = sound
}
return sound!!
}
}