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helix-plus/helix-term/src/ui/editor.rs

955 lines
35 KiB
Rust

use crate::{
commands,
compositor::{Component, Context, EventResult},
key,
keymap::{KeymapResult, Keymaps},
ui::{Completion, ProgressSpinners},
};
use helix_core::{
coords_at_pos,
graphemes::{ensure_grapheme_boundary_next, next_grapheme_boundary, prev_grapheme_boundary},
syntax::{self, HighlightEvent},
unicode::segmentation::UnicodeSegmentation,
unicode::width::UnicodeWidthStr,
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
LineEnding, Position, Range, Selection,
};
use helix_view::{
document::Mode,
graphics::{CursorKind, Modifier, Rect, Style},
info::Info,
input::KeyEvent,
keyboard::{KeyCode, KeyModifiers},
Document, Editor, Theme, View,
};
use std::borrow::Cow;
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
use crossterm::event::{Event, MouseButton, MouseEvent, MouseEventKind};
use tui::buffer::Buffer as Surface;
pub struct EditorView {
keymaps: Keymaps,
on_next_key: Option<Box<dyn FnOnce(&mut commands::Context, KeyEvent)>>,
last_insert: (commands::Command, Vec<KeyEvent>),
completion: Option<Completion>,
spinners: ProgressSpinners,
pub autoinfo: Option<Info>,
}
pub const GUTTER_OFFSET: u16 = 7; // 1 diagnostic + 5 linenr + 1 gutter
impl Default for EditorView {
fn default() -> Self {
Self::new(Keymaps::default())
}
}
impl EditorView {
pub fn new(keymaps: Keymaps) -> Self {
Self {
keymaps,
on_next_key: None,
last_insert: (commands::Command::normal_mode, Vec::new()),
completion: None,
spinners: ProgressSpinners::default(),
autoinfo: None,
}
}
pub fn spinners_mut(&mut self) -> &mut ProgressSpinners {
&mut self.spinners
}
#[allow(clippy::too_many_arguments)]
pub fn render_view(
&self,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
is_focused: bool,
loader: &syntax::Loader,
) {
let area = Rect::new(
view.area.x + GUTTER_OFFSET,
view.area.y,
view.area.width - GUTTER_OFFSET,
view.area.height.saturating_sub(1),
); // - 1 for statusline
self.render_buffer(doc, view, area, surface, theme, is_focused, loader);
// if we're not at the edge of the screen, draw a right border
if viewport.right() != view.area.right() {
let x = area.right();
let border_style = theme.get("ui.window");
for y in area.top()..area.bottom() {
surface
.get_mut(x, y)
.set_symbol(tui::symbols::line::VERTICAL)
//.set_symbol(" ")
.set_style(border_style);
}
}
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self.render_diagnostics(doc, view, area, surface, theme, is_focused);
let area = Rect::new(
view.area.x,
view.area.y + view.area.height.saturating_sub(1),
view.area.width,
1,
);
self.render_statusline(doc, view, area, surface, theme, is_focused);
}
#[allow(clippy::too_many_arguments)]
pub fn render_buffer(
&self,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
is_focused: bool,
loader: &syntax::Loader,
) {
let text = doc.text().slice(..);
let last_line = view.last_line(doc);
let range = {
// calculate viewport byte ranges
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let start = text.line_to_byte(view.first_line);
let end = text.line_to_byte(last_line + 1);
start..end
};
// TODO: range doesn't actually restrict source, just highlight range
let highlights: Vec<_> = match doc.syntax() {
Some(syntax) => {
let scopes = theme.scopes();
syntax
.highlight_iter(text.slice(..), Some(range), None, |language| {
loader
.language_config_for_scope(&format!("source.{}", language))
.and_then(|language_config| {
let config = language_config.highlight_config(scopes)?;
let config_ref = config.as_ref();
// SAFETY: the referenced `HighlightConfiguration` behind
// the `Arc` is guaranteed to remain valid throughout the
// duration of the highlight.
let config_ref = unsafe {
std::mem::transmute::<
_,
&'static syntax::HighlightConfiguration,
>(config_ref)
};
Some(config_ref)
})
})
.collect() // TODO: we collect here to avoid holding the lock, fix later
}
None => vec![Ok(HighlightEvent::Source {
start: range.start,
end: range.end,
})],
};
let mut spans = Vec::new();
3 years ago
let mut visual_x = 0u16;
let mut line = 0u16;
let tab_width = doc.tab_width();
let tab = " ".repeat(tab_width);
let highlights = highlights.into_iter().map(|event| match event.unwrap() {
// convert byte offsets to char offset
HighlightEvent::Source { start, end } => {
let start = ensure_grapheme_boundary_next(text, text.byte_to_char(start));
let end = ensure_grapheme_boundary_next(text, text.byte_to_char(end));
HighlightEvent::Source { start, end }
}
event => event,
});
let selections = doc.selection(view.id);
let primary_idx = selections.primary_index();
let selection_scope = theme
.find_scope_index("ui.selection")
.expect("no selection scope found!");
let base_cursor_scope = theme
.find_scope_index("ui.cursor")
.unwrap_or(selection_scope);
let cursor_scope = match doc.mode() {
Mode::Insert => theme.find_scope_index("ui.cursor.insert"),
Mode::Select => theme.find_scope_index("ui.cursor.select"),
Mode::Normal => Some(base_cursor_scope),
}
.unwrap_or(base_cursor_scope);
let highlights: Box<dyn Iterator<Item = HighlightEvent>> = if is_focused {
// TODO: primary + insert mode patching:
// (ui.cursor.primary).patch(mode).unwrap_or(cursor)
let primary_cursor_scope = theme
.find_scope_index("ui.cursor.primary")
.unwrap_or(cursor_scope);
let primary_selection_scope = theme
.find_scope_index("ui.selection.primary")
.unwrap_or(selection_scope);
// inject selections as highlight scopes
let mut spans: Vec<(usize, std::ops::Range<usize>)> = Vec::new();
for (i, range) in selections.iter().enumerate() {
let (cursor_scope, selection_scope) = if i == primary_idx {
(primary_cursor_scope, primary_selection_scope)
} else {
(cursor_scope, selection_scope)
};
// Special-case: cursor at end of the rope.
if range.head == range.anchor && range.head == text.len_chars() {
spans.push((cursor_scope, range.head..range.head + 1));
continue;
}
let range = range.min_width_1(text);
if range.head > range.anchor {
// Standard case.
let cursor_start = prev_grapheme_boundary(text, range.head);
spans.push((selection_scope, range.anchor..cursor_start));
spans.push((cursor_scope, cursor_start..range.head));
} else {
// Reverse case.
let cursor_end = next_grapheme_boundary(text, range.head);
spans.push((cursor_scope, range.head..cursor_end));
spans.push((selection_scope, cursor_end..range.anchor));
}
}
Box::new(syntax::merge(highlights, spans))
} else {
Box::new(highlights)
};
// diagnostic injection
let diagnostic_scope = theme.find_scope_index("diagnostic").unwrap_or(cursor_scope);
let highlights = Box::new(syntax::merge(
highlights,
doc.diagnostics()
.iter()
.map(|diagnostic| {
(
diagnostic_scope,
diagnostic.range.start..diagnostic.range.end,
)
})
.collect(),
));
'outer: for event in highlights {
match event {
HighlightEvent::HighlightStart(span) => {
spans.push(span);
}
HighlightEvent::HighlightEnd => {
spans.pop();
}
HighlightEvent::Source { start, end } => {
// `unwrap_or_else` part is for off-the-end indices of
// the rope, to allow cursor highlighting at the end
// of the rope.
let text = text.get_slice(start..end).unwrap_or_else(|| " ".into());
use helix_core::graphemes::{grapheme_width, RopeGraphemes};
let style = spans.iter().fold(theme.get("ui.text"), |acc, span| {
let style = theme.get(theme.scopes()[span.0].as_str());
acc.patch(style)
});
for grapheme in RopeGraphemes::new(text) {
let out_of_bounds = visual_x < view.first_col as u16
|| visual_x >= viewport.width + view.first_col as u16;
if LineEnding::from_rope_slice(&grapheme).is_some() {
if !out_of_bounds {
// we still want to render an empty cell with the style
surface.set_string(
viewport.x + visual_x - view.first_col as u16,
viewport.y + line,
" ",
style,
);
}
visual_x = 0;
line += 1;
// TODO: with proper iter this shouldn't be necessary
if line >= viewport.height {
break 'outer;
}
} else {
let grapheme = Cow::from(grapheme);
let (grapheme, width) = if grapheme == "\t" {
// make sure we display tab as appropriate amount of spaces
(tab.as_str(), tab_width)
} else {
// Cow will prevent allocations if span contained in a single slice
// which should really be the majority case
let width = grapheme_width(&grapheme);
(grapheme.as_ref(), width)
};
if !out_of_bounds {
// if we're offscreen just keep going until we hit a new line
surface.set_string(
viewport.x + visual_x - view.first_col as u16,
viewport.y + line,
grapheme,
style,
);
}
visual_x = visual_x.saturating_add(width as u16);
}
}
}
}
}
// render gutters
let linenr: Style = theme.get("ui.linenr");
let warning: Style = theme.get("warning");
let error: Style = theme.get("error");
let info: Style = theme.get("info");
let hint: Style = theme.get("hint");
// Whether to draw the line number for the last line of the
// document or not. We only draw it if it's not an empty line.
let draw_last = text.line_to_byte(last_line) < text.len_bytes();
for (i, line) in (view.first_line..(last_line + 1)).enumerate() {
use helix_core::diagnostic::Severity;
if let Some(diagnostic) = doc.diagnostics().iter().find(|d| d.line == line) {
surface.set_stringn(
viewport.x - GUTTER_OFFSET,
viewport.y + i as u16,
"●",
1,
match diagnostic.severity {
Some(Severity::Error) => error,
Some(Severity::Warning) | None => warning,
Some(Severity::Info) => info,
Some(Severity::Hint) => hint,
},
);
}
// Line numbers having selections are rendered
// differently, further below.
let line_number_text = if line == last_line && !draw_last {
" ~".into()
} else {
format!("{:>5}", line + 1)
};
surface.set_stringn(
viewport.x + 1 - GUTTER_OFFSET,
viewport.y + i as u16,
line_number_text,
5,
linenr,
);
}
// render selections and selected linenr(s)
let linenr_select: Style = theme
.try_get("ui.linenr.selected")
.unwrap_or_else(|| theme.get("ui.linenr"));
if is_focused {
let screen = {
let start = text.line_to_char(view.first_line);
let end = text.line_to_char(last_line + 1) + 1; // +1 for cursor at end of text.
Range::new(start, end)
};
let selection = doc.selection(view.id);
for selection in selection.iter().filter(|range| range.overlaps(&screen)) {
let head = view.screen_coords_at_pos(
doc,
text,
if selection.head > selection.anchor {
selection.head - 1
} else {
selection.head
},
);
if let Some(head) = head {
// Draw line number for selected lines.
let line_number = view.first_line + head.row;
let line_number_text = if line_number == last_line && !draw_last {
" ~".into()
} else {
format!("{:>5}", line_number + 1)
};
surface.set_stringn(
viewport.x + 1 - GUTTER_OFFSET,
viewport.y + head.row as u16,
line_number_text,
5,
linenr_select,
);
// TODO: set cursor position for IME
if let Some(syntax) = doc.syntax() {
use helix_core::match_brackets;
let pos = doc
.selection(view.id)
.primary()
.cursor(doc.text().slice(..));
let pos = match_brackets::find(syntax, doc.text(), pos)
.and_then(|pos| view.screen_coords_at_pos(doc, text, pos));
if let Some(pos) = pos {
// ensure col is on screen
if (pos.col as u16) < viewport.width + view.first_col as u16
&& pos.col >= view.first_col
{
let style = theme.try_get("ui.cursor.match").unwrap_or_else(|| {
Style::default()
.add_modifier(Modifier::REVERSED)
.add_modifier(Modifier::DIM)
});
surface
.get_mut(
viewport.x + pos.col as u16,
viewport.y + pos.row as u16,
)
.set_style(style);
}
}
}
}
}
}
}
pub fn render_diagnostics(
&self,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
_is_focused: bool,
) {
use helix_core::diagnostic::Severity;
use tui::{
layout::Alignment,
text::Text,
widgets::{Paragraph, Widget},
};
let cursor = doc
.selection(view.id)
.primary()
.cursor(doc.text().slice(..));
let diagnostics = doc.diagnostics().iter().filter(|diagnostic| {
diagnostic.range.start <= cursor && diagnostic.range.end >= cursor
});
let warning: Style = theme.get("warning");
let error: Style = theme.get("error");
let info: Style = theme.get("info");
let hint: Style = theme.get("hint");
// Vec::with_capacity(diagnostics.len()); // rough estimate
let mut lines = Vec::new();
for diagnostic in diagnostics {
let text = Text::styled(
&diagnostic.message,
match diagnostic.severity {
Some(Severity::Error) => error,
Some(Severity::Warning) | None => warning,
Some(Severity::Info) => info,
Some(Severity::Hint) => hint,
},
);
lines.extend(text.lines);
}
let paragraph = Paragraph::new(lines).alignment(Alignment::Right);
let width = 80.min(viewport.width);
let height = 15.min(viewport.height);
paragraph.render(
Rect::new(
viewport.right() - width,
viewport.y as u16 + 1,
width,
height,
),
surface,
);
}
#[allow(clippy::too_many_arguments)]
pub fn render_statusline(
&self,
doc: &Document,
view: &View,
viewport: Rect,
surface: &mut Surface,
theme: &Theme,
is_focused: bool,
) {
//-------------------------------
// Left side of the status line.
//-------------------------------
let mode = match doc.mode() {
Mode::Insert => "INS",
Mode::Select => "SEL",
Mode::Normal => "NOR",
};
let progress = doc
.language_server()
.and_then(|srv| {
self.spinners
.get(srv.id())
.and_then(|spinner| spinner.frame())
})
.unwrap_or("");
let style = if is_focused {
theme.get("ui.statusline")
} else {
theme.get("ui.statusline.inactive")
};
// statusline
surface.set_style(Rect::new(viewport.x, viewport.y, viewport.width, 1), style);
if is_focused {
surface.set_string(viewport.x + 1, viewport.y, mode, style);
}
surface.set_string(viewport.x + 5, viewport.y, progress, style);
if let Some(path) = doc.relative_path() {
3 years ago
let path = path.to_string_lossy();
let title = format!("{}{}", path, if doc.is_modified() { "[+]" } else { "" });
surface.set_stringn(
viewport.x + 8,
viewport.y,
title,
viewport.width.saturating_sub(6) as usize,
style,
);
}
//-------------------------------
// Right side of the status line.
//-------------------------------
// Compute the individual info strings.
let diag_count = format!("{}", doc.diagnostics().len());
// let indent_info = match doc.indent_style {
// IndentStyle::Tabs => "tabs",
// IndentStyle::Spaces(1) => "spaces:1",
// IndentStyle::Spaces(2) => "spaces:2",
// IndentStyle::Spaces(3) => "spaces:3",
// IndentStyle::Spaces(4) => "spaces:4",
// IndentStyle::Spaces(5) => "spaces:5",
// IndentStyle::Spaces(6) => "spaces:6",
// IndentStyle::Spaces(7) => "spaces:7",
// IndentStyle::Spaces(8) => "spaces:8",
// _ => "indent:ERROR",
// };
let position_info = {
let pos = coords_at_pos(
doc.text().slice(..),
doc.selection(view.id)
.primary()
.cursor(doc.text().slice(..)),
);
format!("{}:{}", pos.row + 1, pos.col + 1) // convert to 1-indexing
};
// Render them to the status line together.
let right_side_text = format!(
"{} {} ",
&diag_count[..diag_count.len().min(4)],
// indent_info,
position_info
);
let text_len = right_side_text.len() as u16;
surface.set_string(
viewport.x + viewport.width.saturating_sub(text_len),
viewport.y,
right_side_text,
style,
);
}
/// Handle events by looking them up in `self.keymaps`. Returns None
/// if event was handled (a command was executed or a subkeymap was
/// activated). Only KeymapResult::{NotFound, Cancelled} is returned
/// otherwise.
fn handle_keymap_event(
&mut self,
mode: Mode,
cxt: &mut commands::Context,
event: KeyEvent,
) -> Option<KeymapResult> {
self.autoinfo = None;
match self.keymaps.get_mut(&mode).unwrap().get(event) {
KeymapResult::Matched(command) => command.execute(cxt),
KeymapResult::Pending(node) => self.autoinfo = Some(node.into()),
k @ KeymapResult::NotFound | k @ KeymapResult::Cancelled(_) => return Some(k),
}
None
}
fn insert_mode(&mut self, cx: &mut commands::Context, event: KeyEvent) {
if let Some(keyresult) = self.handle_keymap_event(Mode::Insert, cx, event) {
match keyresult {
KeymapResult::NotFound => {
if let Some(ch) = event.char() {
commands::insert::insert_char(cx, ch)
}
}
KeymapResult::Cancelled(pending) => {
for ev in pending {
match ev.char() {
Some(ch) => commands::insert::insert_char(cx, ch),
None => {
if let KeymapResult::Matched(command) =
self.keymaps.get_mut(&Mode::Insert).unwrap().get(ev)
{
command.execute(cx);
}
}
}
}
}
_ => unreachable!(),
}
}
}
fn command_mode(&mut self, mode: Mode, cxt: &mut commands::Context, event: KeyEvent) {
match event {
// count handling
key!(i @ '0'..='9') => {
let i = i.to_digit(10).unwrap() as usize;
cxt.editor.count =
std::num::NonZeroUsize::new(cxt.editor.count.map_or(i, |c| c.get() * 10 + i));
}
// special handling for repeat operator
key!('.') => {
// first execute whatever put us into insert mode
self.last_insert.0.execute(cxt);
// then replay the inputs
for &key in &self.last_insert.1.clone() {
self.insert_mode(cxt, key)
}
}
_ => {
// set the count
cxt.count = cxt.editor.count;
// TODO: edge case: 0j -> reset to 1
// if this fails, count was Some(0)
// debug_assert!(cxt.count != 0);
// set the register
cxt.selected_register = cxt.editor.selected_register.take();
self.handle_keymap_event(mode, cxt, event);
if self.keymaps.pending().is_empty() {
cxt.editor.count = None
}
}
}
}
pub fn set_completion(
&mut self,
items: Vec<helix_lsp::lsp::CompletionItem>,
offset_encoding: helix_lsp::OffsetEncoding,
trigger_offset: usize,
size: Rect,
) {
let mut completion = Completion::new(items, offset_encoding, trigger_offset);
// TODO : propagate required size on resize to completion too
completion.required_size((size.width, size.height));
self.completion = Some(completion);
}
}
impl Component for EditorView {
fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
match event {
Event::Resize(width, height) => {
// Ignore this event, we handle resizing just before rendering to screen.
// Handling it here but not re-rendering will cause flashing
EventResult::Consumed(None)
}
Event::Key(key) => {
let mut key = KeyEvent::from(key);
canonicalize_key(&mut key);
// clear status
cx.editor.status_msg = None;
let (_, doc) = current!(cx.editor);
let mode = doc.mode();
let mut cxt = commands::Context {
selected_register: helix_view::RegisterSelection::default(),
editor: &mut cx.editor,
count: None,
callback: None,
on_next_key_callback: None,
jobs: cx.jobs,
};
if let Some(on_next_key) = self.on_next_key.take() {
// if there's a command waiting input, do that first
on_next_key(&mut cxt, key);
} else {
match mode {
Mode::Insert => {
// record last_insert key
self.last_insert.1.push(key);
// let completion swallow the event if necessary
let mut consumed = false;
if let Some(completion) = &mut self.completion {
// use a fake context here
let mut cx = Context {
editor: cxt.editor,
jobs: cxt.jobs,
scroll: None,
};
let res = completion.handle_event(event, &mut cx);
if let EventResult::Consumed(callback) = res {
consumed = true;
if callback.is_some() {
// assume close_fn
self.completion = None;
}
}
}
// if completion didn't take the event, we pass it onto commands
if !consumed {
self.insert_mode(&mut cxt, key);
// lastly we recalculate completion
if let Some(completion) = &mut self.completion {
completion.update(&mut cxt);
if completion.is_empty() {
self.completion = None;
}
}
}
}
mode => self.command_mode(mode, &mut cxt, key),
}
}
self.on_next_key = cxt.on_next_key_callback.take();
// appease borrowck
let callback = cxt.callback.take();
// if the command consumed the last view, skip the render.
// on the next loop cycle the Application will then terminate.
if cx.editor.should_close() {
return EventResult::Ignored;
}
let (view, doc) = current!(cx.editor);
view.ensure_cursor_in_view(doc, cx.editor.config.scrolloff);
// mode transitions
match (mode, doc.mode()) {
(Mode::Normal, Mode::Insert) => {
// HAXX: if we just entered insert mode from normal, clear key buf
// and record the command that got us into this mode.
// how we entered insert mode is important, and we should track that so
// we can repeat the side effect.
self.last_insert.0 = match self.keymaps.get_mut(&mode).unwrap().get(key) {
KeymapResult::Matched(command) => command,
// FIXME: insert mode can only be entered through single KeyCodes
_ => unimplemented!(),
};
self.last_insert.1.clear();
}
(Mode::Insert, Mode::Normal) => {
// if exiting insert mode, remove completion
self.completion = None;
}
_ => (),
}
EventResult::Consumed(callback)
}
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
Event::Mouse(MouseEvent {
kind: MouseEventKind::Down(MouseButton::Left),
row,
column,
modifiers,
..
}) => {
let editor = &mut cx.editor;
let result = editor.tree.views().find_map(|(view, _focus)| {
view.pos_at_screen_coords(&editor.documents[view.doc], row, column)
.map(|pos| (pos, view.id))
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
});
if let Some((pos, view_id)) = result {
let doc = &mut editor.documents[editor.tree.get(view_id).doc];
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
if modifiers == crossterm::event::KeyModifiers::ALT {
let selection = doc.selection(view_id).clone();
doc.set_selection(view_id, selection.push(Range::point(pos)));
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
} else {
doc.set_selection(view_id, Selection::point(pos));
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
}
editor.tree.focus = view_id;
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
return EventResult::Consumed(None);
}
EventResult::Ignored
}
Event::Mouse(MouseEvent {
kind: MouseEventKind::Drag(MouseButton::Left),
row,
column,
..
}) => {
let (view, doc) = current!(cx.editor);
let pos = match view.pos_at_screen_coords(doc, row, column) {
Some(pos) => pos,
None => return EventResult::Ignored,
};
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
let mut selection = doc.selection(view.id).clone();
let primary = selection.primary_mut();
*primary = Range::new(primary.anchor, pos);
doc.set_selection(view.id, selection);
Mouse selection support (#509) * Initial mouse selection support Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Disable mouse event capture if editor crashes Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Translate screen coordinates to view position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Select full lines by dragging on line numbers Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * editor: don't register dragging as a jump Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count graphemes correctly Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not select lines when dragging on the line number bar Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Split out verify_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Do not iterate over the graphemes twice Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Switch view by clicking on it Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add disable-mouse config option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Support multiple selections with mouse Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove unnecessary check Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor using match expression Co-authored-by: Gokul Soumya <gokulps15@gmail.com> Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename local variable Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Rename mouse option Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Refactor code Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix dragging selection Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix crash when clicking past last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Count characters better Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Remove comparison not needed anymore Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Validate coordinates before resolving position Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Tidy up references to editor tree Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Better way to determine line end and avoid overflow Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Fix for last line Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> * Add unit tests for text_pos_at_screen_coords Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com> Co-authored-by: Gokul Soumya <gokulps15@gmail.com>
3 years ago
EventResult::Consumed(None)
}
Event::Mouse(_) => EventResult::Ignored,
}
}
fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
// clear with background color
surface.set_style(area, cx.editor.theme.get("ui.background"));
// if the terminal size suddenly changed, we need to trigger a resize
cx.editor
.resize(Rect::new(area.x, area.y, area.width, area.height - 1)); // - 1 to account for commandline
for (view, is_focused) in cx.editor.tree.views() {
let doc = cx.editor.document(view.doc).unwrap();
let loader = &cx.editor.syn_loader;
self.render_view(
doc,
view,
area,
surface,
&cx.editor.theme,
is_focused,
loader,
);
}
if let Some(ref info) = self.autoinfo {
3 years ago
info.render(area, surface, cx);
}
let key_width = 15u16; // for showing pending keys
let mut status_msg_width = 0;
// render status msg
if let Some((status_msg, severity)) = &cx.editor.status_msg {
status_msg_width = status_msg.width();
use helix_view::editor::Severity;
let style = if *severity == Severity::Error {
cx.editor.theme.get("error")
} else {
cx.editor.theme.get("ui.text")
};
surface.set_string(
area.x,
area.y + area.height.saturating_sub(1),
status_msg,
style,
);
}
if area.width.saturating_sub(status_msg_width as u16) > key_width {
let mut disp = String::new();
if let Some(count) = cx.editor.count {
disp.push_str(&count.to_string())
}
for key in self.keymaps.pending() {
let s = key.to_string();
if s.graphemes(true).count() > 1 {
disp.push_str(&format!("<{}>", s));
} else {
disp.push_str(&s);
}
}
surface.set_string(
area.x + area.width.saturating_sub(key_width),
area.y + area.height.saturating_sub(1),
disp.get(disp.len().saturating_sub(key_width as usize)..)
.unwrap_or(&disp),
cx.editor.theme.get("ui.text"),
);
}
if let Some(completion) = &self.completion {
3 years ago
completion.render(area, surface, cx);
}
}
fn cursor(&self, _area: Rect, editor: &Editor) -> (Option<Position>, CursorKind) {
// match view.doc.mode() {
// Mode::Insert => write!(stdout, "\x1B[6 q"),
// mode => write!(stdout, "\x1B[2 q"),
// };
editor.cursor()
}
}
fn canonicalize_key(key: &mut KeyEvent) {
if let KeyEvent {
code: KeyCode::Char(_),
modifiers: _,
} = key
{
key.modifiers.remove(KeyModifiers::SHIFT)
}
}