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use crate::compositor::{Component, Compositor, Context, EventResult};
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use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers};
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use tui::{
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buffer::Buffer as Surface,
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layout::Rect,
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style::{Color, Style},
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widgets::{Block, Borders},
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};
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use std::borrow::Cow;
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use helix_core::{Position, Transaction};
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use helix_view::Editor;
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use crate::ui::{Menu, Popup, PromptEvent};
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use helix_lsp::lsp;
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use lsp::CompletionItem;
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/// Wraps a Menu.
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pub struct Completion {
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popup: Popup<Menu<CompletionItem>>, // TODO: Popup<Menu> need to be able to access contents.
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trigger_offset: usize,
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// TODO: maintain a completioncontext with trigger kind & trigger char
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}
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impl Completion {
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pub fn new(items: Vec<CompletionItem>, trigger_offset: usize) -> Self {
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// let items: Vec<CompletionItem> = Vec::new();
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let mut menu = Menu::new(
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items,
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|item| {
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// format_fn
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item.label.as_str().into()
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// TODO: use item.filter_text for filtering
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},
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move |editor: &mut Editor, item, event| {
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match event {
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PromptEvent::Abort => {
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// revert state
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// let id = editor.view().doc;
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// let doc = &mut editor.documents[id];
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// doc.state = snapshot.clone();
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}
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PromptEvent::Validate => {
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let view = editor.view();
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let view_id = view.id;
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let id = view.doc;
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let doc = &mut editor.documents[id];
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// revert state to what it was before the last update
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// doc.state = snapshot.clone();
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// extract as fn(doc, item):
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// TODO: need to apply without composing state...
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// TODO: need to update lsp on accept/cancel by diffing the snapshot with
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// the final state?
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// -> on update simply update the snapshot, then on accept redo the call,
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// finally updating doc.changes + notifying lsp.
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//
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// or we could simply use doc.undo + apply when changing between options
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// always present here
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let item = item.unwrap();
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use helix_lsp::{lsp, util};
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// determine what to insert: text_edit | insert_text | label
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let edit = if let Some(edit) = &item.text_edit {
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match edit {
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lsp::CompletionTextEdit::Edit(edit) => edit.clone(),
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lsp::CompletionTextEdit::InsertAndReplace(item) => {
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unimplemented!("completion: insert_and_replace {:?}", item)
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}
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}
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} else {
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item.insert_text.as_ref().unwrap_or(&item.label);
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unimplemented!();
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// lsp::TextEdit::new(); TODO: calculate a TextEdit from insert_text
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// and we insert at position.
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};
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// TODO: merge edit with additional_text_edits
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if let Some(additional_edits) = &item.additional_text_edits {
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if !additional_edits.is_empty() {
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unimplemented!(
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"completion: additional_text_edits: {:?}",
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additional_edits
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);
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}
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}
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// if more text was entered, remove it
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let cursor = doc.selection(view_id).cursor();
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if trigger_offset < cursor {
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let remove = Transaction::change(
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doc.text(),
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vec![(trigger_offset, cursor, None)].into_iter(),
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);
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doc.apply(&remove, view_id);
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}
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let transaction =
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util::generate_transaction_from_edits(doc.text(), vec![edit]);
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doc.apply(&transaction, view_id);
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}
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_ => (),
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};
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},
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);
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let popup = Popup::new(menu);
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Self {
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popup,
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trigger_offset,
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}
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}
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}
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impl Component for Completion {
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fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
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// input
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if let Event::Key(KeyEvent {
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code: KeyCode::Char(ch),
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..
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}) = event
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{
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// recompute menu based on matches
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let menu = self.popup.contents();
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let view = cx.editor.view();
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let view_id = view.id;
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let id = view.doc;
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let doc = cx.editor.document(id).unwrap();
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// cx.hooks()
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// cx.add_hook(enum type, ||)
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// cx.trigger_hook(enum type, &str, ...) <-- there has to be enough to identify doc/view
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// callback with editor & compositor
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//
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// trigger_hook sends event into channel, that's consumed in the global loop and
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// triggers all registered callbacks
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// TODO: hooks should get processed immediately so maybe do it after select!(), before
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// looping?
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let cursor = doc.selection(view_id).cursor();
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if self.trigger_offset <= cursor {
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let fragment = doc.text().slice(self.trigger_offset..cursor);
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// ^ problem seems to be that we handle events here before the editor layer, so the
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// keypress isn't included in the editor layer yet...
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// so we can't use ..= for now.
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let text = Cow::from(fragment);
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// TODO: logic is same as ui/picker
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menu.score(&text);
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// TODO: if after scoring the selection is 0 items, remove popup
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}
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}
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self.popup.handle_event(event, cx)
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}
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fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
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self.popup.required_size(viewport)
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}
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fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
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self.popup.render(area, surface, cx)
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}
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}
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