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use crate::selection::Range;
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use crate::state::{Direction, Granularity, Mode, State};
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use crate::transaction::{ChangeSet, Transaction};
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use crate::Tendril;
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/// A command is a function that takes the current state and a count, and does a side-effect on the
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/// state (usually by creating and applying a transaction).
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pub type Command = fn(state: &mut State, count: usize);
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pub fn move_char_left(state: &mut State, count: usize) {
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// TODO: use a transaction
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let selection = state.move_selection(
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// TODO: remove the clone here
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state.selection.clone(),
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Direction::Backward,
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Granularity::Character,
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count,
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);
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state.selection = selection;
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}
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pub fn move_char_right(state: &mut State, count: usize) {
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// TODO: use a transaction
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state.selection = state.move_selection(
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// TODO: remove the clone here
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state.selection.clone(),
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Direction::Forward,
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Granularity::Character,
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count,
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);
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}
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pub fn move_line_up(state: &mut State, count: usize) {
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// TODO: use a transaction
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state.selection = state.move_selection(
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// TODO: remove the clone here
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state.selection.clone(),
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Direction::Backward,
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Granularity::Line,
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count,
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);
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}
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pub fn move_line_down(state: &mut State, count: usize) {
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// TODO: use a transaction
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state.selection = state.move_selection(
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// TODO: remove the clone here
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state.selection.clone(),
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Direction::Forward,
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Granularity::Line,
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count,
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);
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}
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// avoid select by default by having a visual mode switch that makes movements into selects
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// insert mode:
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// first we calculate the correct cursors/selections
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// then we just append at each cursor
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// lastly, if it was append mode we shift cursor by 1?
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// inserts at the start of each selection
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pub fn insert_mode(state: &mut State, _count: usize) {
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state.mode = Mode::Insert;
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state.selection = state
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.selection
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.clone()
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.transform(|range| Range::new(range.to(), range.from()))
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}
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// inserts at the end of each selection
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pub fn append_mode(state: &mut State, _count: usize) {
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state.mode = Mode::Insert;
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// TODO: as transaction
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state.selection = state.selection.clone().transform(|range| {
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// TODO: to() + next char
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Range::new(range.from(), range.to())
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})
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}
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// I inserts at the start of each line with a selection
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// A inserts at the end of each line with a selection
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// o inserts a new line before each line with a selection
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// O inserts a new line after each line with a selection
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pub fn normal_mode(state: &mut State, _count: usize) {
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state.mode = Mode::Normal;
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}
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// TODO: insert means add text just before cursor, on exit we should be on the last letter.
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pub fn insert_char(state: &mut State, c: char) {
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let c = Tendril::from_char(c);
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let transaction = Transaction::insert(&state, c);
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transaction.apply(state);
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// TODO: need to store into history if successful
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}
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