ui: Make editor more resilient about being shrunk too small.

imgbot
Blaž Hrastnik 3 years ago
parent 2c9b02039b
commit 00808afe3c

@ -70,10 +70,11 @@ impl Application {
let area = self.terminal.size().unwrap();
compositor.render(area, self.terminal.current_buffer_mut(), &mut cx);
let pos = compositor.cursor_position(area, &editor);
let pos = compositor
.cursor_position(area, &editor)
.map(|pos| (pos.col as u16, pos.row as u16));
self.terminal.draw();
self.terminal.set_cursor(pos.col as u16, pos.row as u16);
self.terminal.draw(pos);
}
pub async fn event_loop(&mut self) {

@ -1072,9 +1072,10 @@ pub fn completion(cx: &mut Context) {
cx.callback = Some(Box::new(
move |compositor: &mut Compositor, editor: &mut Editor| {
let area = tui::layout::Rect::default(); // TODO: unused remove from cursor_position
let mut pos = compositor.cursor_position(area, editor);
pos.row += 1; // shift down by one row
menu.set_position(pos);
if let Some(mut pos) = compositor.cursor_position(area, editor) {
pos.row += 1; // shift down by one row
menu.set_position(pos);
};
compositor.push(Box::new(menu));
},
@ -1133,9 +1134,10 @@ pub fn hover(cx: &mut Context) {
cx.callback = Some(Box::new(
move |compositor: &mut Compositor, editor: &mut Editor| {
let area = tui::layout::Rect::default(); // TODO: unused remove from cursor_position
let mut pos = compositor.cursor_position(area, editor);
pos.row += 1; // shift down by one row
popup.set_position(pos);
if let Some(mut pos) = compositor.cursor_position(area, editor) {
pos.row += 1; // shift down by one row
popup.set_position(pos);
};
compositor.push(Box::new(popup));
},

@ -120,12 +120,12 @@ impl Compositor {
}
}
pub fn cursor_position(&self, area: Rect, editor: &Editor) -> Position {
pub fn cursor_position(&self, area: Rect, editor: &Editor) -> Option<Position> {
for layer in self.layers.iter().rev() {
if let Some(pos) = layer.cursor_position(area, editor) {
return pos;
return Some(pos);
}
}
panic!("No layer returned a position!");
None
}
}

@ -154,7 +154,7 @@ where
/// Synchronizes terminal size, calls the rendering closure, flushes the current internal state
/// and prepares for the next draw call.
pub fn draw(&mut self) -> io::Result<()> {
pub fn draw(&mut self, cursor_position: Option<(u16, u16)>) -> io::Result<()> {
// // Autoresize - otherwise we get glitches if shrinking or potential desync between widgets
// // and the terminal (if growing), which may OOB.
// self.autoresize()?;
@ -169,13 +169,13 @@ where
// Draw to stdout
self.flush()?;
// match cursor_position {
// None => self.hide_cursor()?,
// Some((x, y)) => {
// self.show_cursor()?;
// self.set_cursor(x, y)?;
// }
// }
match cursor_position {
None => self.hide_cursor()?,
Some((x, y)) => {
self.show_cursor()?;
self.set_cursor(x, y)?;
}
}
// Swap buffers
self.buffers[1 - self.current].reset();

@ -42,7 +42,7 @@ impl EditorView {
viewport.x + OFFSET,
viewport.y,
viewport.width - OFFSET,
viewport.height - 1,
viewport.height.saturating_sub(1),
); // - 1 for statusline
self.render_buffer(view, area, surface, theme, is_focused);
@ -52,7 +52,7 @@ impl EditorView {
let area = Rect::new(
viewport.x,
viewport.y + viewport.height - 1,
viewport.y + viewport.height.saturating_sub(1),
viewport.width,
1,
);
@ -433,14 +433,16 @@ impl Component for EditorView {
// Mode::Insert => write!(stdout, "\x1B[6 q"),
// mode => write!(stdout, "\x1B[2 q"),
// };
let view = editor.view();
let cursor = view.doc.selection().cursor();
let mut pos = view
.screen_coords_at_pos(view.doc.text().slice(..), cursor)
.expect("Cursor is out of bounds.");
pos.col += view.area.x as usize + area.x as usize + OFFSET as usize;
pos.row += view.area.y as usize + area.y as usize;
Some(pos)
// let view = editor.view();
// let cursor = view.doc.selection().cursor();
// if let Some(mut pos) = view.screen_coords_at_pos(view.doc.text().slice(..), cursor) {
// pos.col += view.area.x as usize + area.x as usize + OFFSET as usize;
// pos.row += view.area.y as usize + area.y as usize;
// return Some(pos);
// }
// It's easier to just not render the cursor and use selection rendering instead.
None
}
}

@ -65,7 +65,7 @@ impl View {
/// Calculates the last visible line on screen
#[inline]
pub fn last_line(&self) -> usize {
let viewport = Rect::new(6, 0, self.area.width, self.area.height - 1); // - 1 for statusline
let viewport = Rect::new(6, 0, self.area.width, self.area.height.saturating_sub(1)); // - 1 for statusline
std::cmp::min(
self.first_line + (viewport.height as usize),
self.doc.text().len_lines() - 1,

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