ui: Trigger recalculate_size per popup render so contents can readjust

imgbot
Blaž Hrastnik 3 years ago
parent f2c73d1567
commit 32977ed341

@ -33,6 +33,8 @@ pub struct Menu<T: Item> {
scroll: usize,
size: (u16, u16),
viewport: (u16, u16),
recalculate: bool,
}
impl<T: Item> Menu<T> {
@ -51,6 +53,8 @@ impl<T: Item> Menu<T> {
callback_fn: Box::new(callback_fn),
scroll: 0,
size: (0, 0),
viewport: (0, 0),
recalculate: true,
};
// TODO: scoring on empty input should just use a fastpath
@ -83,6 +87,7 @@ impl<T: Item> Menu<T> {
// reset cursor position
self.cursor = None;
self.scroll = 0;
self.recalculate = true;
}
pub fn move_up(&mut self) {
@ -99,6 +104,41 @@ impl<T: Item> Menu<T> {
self.adjust_scroll();
}
fn recalculate_size(&mut self, viewport: (u16, u16)) {
let n = self
.options
.first()
.map(|option| option.row().cells.len())
.unwrap_or_default();
let max_lens = self.options.iter().fold(vec![0; n], |mut acc, option| {
let row = option.row();
// maintain max for each column
for (acc, cell) in acc.iter_mut().zip(row.cells.iter()) {
let width = cell.content.width();
if width > *acc {
*acc = width;
}
}
acc
});
let len = max_lens.iter().sum::<usize>() + n + 1; // +1: reserve some space for scrollbar
let width = len.min(viewport.0 as usize);
self.widths = max_lens
.into_iter()
.map(|len| Constraint::Length(len as u16))
.collect();
let height = self.matches.len().min(10).min(viewport.1 as usize);
self.size = (width as u16, height as u16);
// adjust scroll offsets if size changed
self.adjust_scroll();
self.recalculate = false;
}
fn adjust_scroll(&mut self) {
let win_height = self.size.1 as usize;
if let Some(cursor) = self.cursor {
@ -221,43 +261,13 @@ impl<T: Item + 'static> Component for Menu<T> {
}
fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
let n = self
.options
.first()
.map(|option| option.row().cells.len())
.unwrap_or_default();
let max_lens = self.options.iter().fold(vec![0; n], |mut acc, option| {
let row = option.row();
// maintain max for each column
for (acc, cell) in acc.iter_mut().zip(row.cells.iter()) {
let width = cell.content.width();
if width > *acc {
*acc = width;
}
}
acc
});
let len = max_lens.iter().sum::<usize>() + n + 1; // +1: reserve some space for scrollbar
let width = len.min(viewport.0 as usize);
self.widths = max_lens
.into_iter()
.map(|len| Constraint::Length(len as u16))
.collect();
let height = self.options.len().min(10).min(viewport.1 as usize);
self.size = (width as u16, height as u16);
// adjust scroll offsets if size changed
self.adjust_scroll();
if viewport != self.viewport || self.recalculate {
self.recalculate_size(viewport);
}
Some(self.size)
}
// TODO: required size should re-trigger when we filter items so we can draw a smaller menu
fn render(&mut self, area: Rect, surface: &mut Surface, cx: &mut Context) {
let theme = &cx.editor.theme;
let style = theme

@ -16,8 +16,6 @@ pub struct Popup<T: Component> {
}
impl<T: Component> Popup<T> {
// TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
// rendering)
pub fn new(contents: T) -> Self {
Self {
contents,
@ -38,20 +36,26 @@ impl<T: Component> Popup<T> {
let (width, height) = self.size;
// if there's a orientation preference, use that
// if we're on the top part of the screen, do below
// if we're on the bottom part, do above
// -- make sure frame doesn't stick out of bounds
let mut rel_x = position.col as u16;
let rel_y = position.row as u16;
let mut rel_y = position.row as u16;
if viewport.width <= rel_x + width {
rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
};
}
// TODO: be able to specify orientation preference. We want above for most popups, below
// for menus/autocomplete.
if height <= rel_y {
(rel_x, rel_y.saturating_sub(height)) // position above point
if viewport.height > rel_y + height {
rel_y += 1 // position below point
} else {
(rel_x, rel_y + 1) // position below point
rel_y = rel_y.saturating_sub(height) // position above point
}
(rel_x, rel_y)
}
pub fn get_size(&self) -> (u16, u16) {
@ -133,6 +137,9 @@ impl<T: Component> Component for Popup<T> {
}
fn render(&mut self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
// trigger required_size so we recalculate if the child changed
self.required_size((viewport.width, viewport.height));
cx.scroll = Some(self.scroll);
let (rel_x, rel_y) = self.get_rel_position(viewport, cx);

@ -5,11 +5,17 @@ use helix_view::graphics::Rect;
pub struct Text {
contents: String,
size: (u16, u16),
viewport: (u16, u16),
}
impl Text {
pub fn new(contents: String) -> Self {
Self { contents }
Self {
contents,
size: (0, 0),
viewport: (0, 0),
}
}
}
impl Component for Text {
@ -24,9 +30,13 @@ impl Component for Text {
}
fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
let contents = tui::text::Text::from(self.contents.clone());
let width = std::cmp::min(contents.width() as u16, viewport.0);
let height = std::cmp::min(contents.height() as u16, viewport.1);
Some((width, height))
if viewport != self.viewport {
let contents = tui::text::Text::from(self.contents.clone());
let width = std::cmp::min(contents.width() as u16, viewport.0);
let height = std::cmp::min(contents.height() as u16, viewport.1);
self.size = (width, height);
self.viewport = viewport;
}
Some(self.size)
}
}

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