Don't calculate symbol width twice

This is potentially costly so we should avoid calling width()
imgbot
Blaž Hrastnik 2 years ago
parent 66a8612351
commit ac81b47a41

@ -535,9 +535,10 @@ impl Buffer {
updates.push((x, y, &next_buffer[i]));
}
to_skip = current.symbol.width().saturating_sub(1);
let current_width = current.symbol.width();
to_skip = current_width.saturating_sub(1);
let affected_width = std::cmp::max(current.symbol.width(), previous.symbol.width());
let affected_width = std::cmp::max(current_width, previous.symbol.width());
invalidated = std::cmp::max(affected_width, invalidated).saturating_sub(1);
}
updates

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