The '#' character may either be interpreted as a map when used
like so:
%% Example 1
#{a => b}
Or as an operator which updates an existing map when the left-hand
side is an expression:
%% Example 2
MyMap#{a => b}
This commit changes the highlight to `punctuation.bracket` when used
as a character in a literal map (example 1) and keeps the `operator`
highlight when used for updating (example 2).
* Add mode specific styles
In similar vein to neovim's lualine and similar statusline packages this
allows helix users to style their mode based on which mode it is thus
making each mode more visually distinct at a glance
* Add an example based on rosepine
* Add editor.colors-mode config
* Document statusline mode styles
* Add workspace and document diagnostics picker
fixes#1891
* Fix some of @archseer's annotations
* Add From<&Spans> impl for String
* More descriptive parameter names.
* Adding From<Cow<str>> impls for Span and Spans
* Add new keymap entries to docs
* Avoid some clones
* Fix api change
* Update helix-term/src/application.rs
Co-authored-by: Bjorn Ove Hay Andersen <bjrnove@gmail.com>
* Fix a clippy hint
* Sort diagnostics first by URL and then by severity.
* Sort diagnostics first by URL and then by severity.
* Ignore missing lsp severity entries
* Add truncated filepath
* Typo
* Strip cwd from paths and use url-path without schema
* Make tests a doctest
* Better variable names
Co-authored-by: Falco Hirschenberger <falco.hirschenberger@itwm.fraunhofer.de>
Co-authored-by: Bjorn Ove Hay Andersen <bjrnove@gmail.com>
- Simplified match statements by destructuring MouseEvent struct
at the top and then matching on event.kind.
- Extracted out closures for calculating (1) position and view
of mouse click and (2) gutter coordinates and view of mouse click.
* Add single width left margin for completion popup
* Clear with ui.menu style before rendering menu
When rendering a completion popup, the popup component will clear
the area with ui.popup and then the menu component would draw over
it using a table component. We remove the left edge of the area
before passing it to the table component (so that it will be left
as padding), and the table component uses ui.menu as the style.
If ui.menu and ui.popup are different the left edge of the popup
will look different from the rest of the popup. We avoid this by
clearing the whole area with ui.menu in Menu::render
* check selection's visible width when copying on mouse click
Mouse-click-up copies the selection produced by dragging. The event
is ignored if the selection has a width of 1 though so you don't
copy when clicking rather than dragging. The current check copies
text when it has a visible width of 1 but is actually multiple
characters in the rope like a CRLF line-ending. With this change
we check the unicode width of the character(s) in the selection
rather than the range length, so clicking on a CRLF line-ending
does not copy.
* use range.fragment to simplify getting the primary selection width
* redetect indent and line endings after language server replaces document
* removes nested if
* always redetect indent and line endings after format
This reverts commit 764d14f55894dc7213e48022dfa0f91829b8ef59.
The scrollbar length used to increase with more entries in the menu,
which was counter-intuitive to how scrollbars worked in most
applications. Turns out there was a typo in the floor division
implementation :)