During a single HighlightEvent::Source, the highlight spans do not
change and we can merge them into a single style at the beginning
of the event and use it instead of re-computing it for every grapheme
* Add runtime language configuration (#1794)
* Add set-language typable command to change the language of current buffer.
* Add completer for available language options.
* Update set-language to refresh language server as well
* Add language id based config lookup on `syntax::Loader`.
* Add `Document::set_language3` to set programming language based on language
id.
* Update `Editor::refresh_language_server` to try language detection only if
language is not already set.
* Remove language detection from Editor::refresh_language_server
* Move document language detection to where the scratch buffer is saved.
* Rename Document::set_language3 to Document::set_language_by_language_id.
* Remove unnecessary clone in completers::language
when using helix over mosh, the screen doesn't get cleared and
characters get left all over the place until they are overwritten. with
this change, the screen gets properly cleared as soon as helix starts
The search implementation would start searching at the next grapheme
boundary after the previous selection. In case the next occurence of the
needle is immediately after the current selection, this occurence would
not be found (without wraparound) because the first grapheme is skipped.
The correct approach is to use the ensure_grapheme_boundary functions instead
of using the functions that skip unconditionally to the next grapheme.
Currently, the picker's re-using a few bindings which are also present
in the prompt. This causes some editing behaviours to not function on
the picker.
**Ctrl + k** and **Ctrl + j**
This should kill till the end of the line on prompt, but is overridden
by the picker for scrolling. Since there are redundancies (`Ctrl + p`,
`Ctrl + n`), we can remove it from picker.
**Ctrl + f** and **Ctrl + b**
This are used by the prompt for back/forward movement. We could modify
it to be Ctrl + d and Ctrl + u, to match the `vim` behaviour.
* WIP: Rework indentation system
* Add ComplexNode for context-aware indentation (including a proof of concept for assignment statements in rust)
* Add switch statements to Go indents.toml (fixes the second half of issue #1523)
Remove commented-out code
* Migrate all existing indentation queries.
Add more options to ComplexNode and use them to improve C/C++ indentation.
* Add comments & replace Option<Vec<_>> with Vec<_>
* Add more detailed documentation for tree-sitter indentation
* Improve code style in indent.rs
* Use tree-sitter queries for indentation instead of TOML config.
Migrate existing indent queries.
* Add documentation for the new indent queries.
Change xtask docgen to look for indents.scm instead of indents.toml
* Improve code style in indent.rs.
Fix an issue with the rust indent query.
* Move indentation test sources to separate files.
Add `#not-kind-eq?`, `#same-line?` and `#not-same-line` custom predicates.
Improve the rust and c indent queries.
* Fix indent test.
Improve rust indent queries.
* Move indentation tests to integration test folder.
* Improve code style in indent.rs.
Reuse tree-sitter cursors for indentation queries.
* Migrate HCL indent query
* Replace custom loading in indent tests with a designated languages.toml
* Update indent query file name for --health command.
* Fix single-space formatting in indent queries.
* Add explanation for unwrapping.
Co-authored-by: Triton171 <triton0171@gmail.com>
* Move top level lsp config to editor.lsp
This is mainly done to accomodate the new lsp.signature-help config
option that will be introduced in https://github.com/helix-editor/helix/pull/1755
which will have to be accessed by commands. The top level config
struct is split and moved to different places, making the relocation
necessary
* Revert rebase slipup
This avoids costly conversions via byte_to_char (which are then
reversed back into bytes internally in Ropey).
Reduces time spent in slice/byte_to_char from ~24% to ~5%.
When the picker results output is empty, movement actions result in a panic:
```
thread 'main' panicked at 'attempt to calculate the remainder with a divisor of zero', helix-term/src/ui/picker.rs:420:31
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
This could be a no-op instead when the matches length is zero.
Currently match is finding the match based on the anchor rather than the
head (cursor) so this behavior is rather unexpected when user is doing
a match but a different item was matched instead when the selection is
more than one character.