use crate::commands::{self, Command}; use helix_core::{hashmap, state}; use std::collections::HashMap; // Kakoune-inspired: // mode = { // normal = { // q = record_macro // w = (next) word // W = next WORD // e = end of word // E = end of WORD // r = // t = 'till char // y = yank // u = undo // U = redo // i = insert // I = INSERT (start of line) // o = open below (insert on new line below) // O = open above (insert on new line above) // p = paste (before cursor) // P = PASTE (after cursor) // ` = // [ = select to text object start (alt = select whole object) // ] = select to text object end // { = extend to inner object start // } = extend to inner object end // a = append // A = APPEND (end of line) // s = split // S = select // d = delete() // f = find_char() // g = goto (gg, G, gc, gd, etc) // // h = move_char_left(n) // j = move_line_down(n) // k = move_line_up(n) // l = move_char_right(n) // : = command line // ; = collapse selection to cursor // " = use register // ` = convert case? (to lower) (alt = swap case) // ~ = convert to upper case // . = repeat last command // \ = disable hook? // / = search // > = indent // < = deindent // % = select whole buffer (in vim = jump to matching bracket) // * = search pattern in selection // ( = rotate main selection backward // ) = rotate main selection forward // - = trim selections? (alt = merge contiguous sel together) // @ = convert tabs to spaces // & = align cursor // ? = extend to next given regex match (alt = to prev) // // in kakoune these are alt-h alt-l / gh gl // select from curs to begin end / move curs to begin end // 0 = start of line // ^ = start of line (first non blank char) // $ = end of line // // z = save selections // Z = restore selections // x = select line // X = extend line // c = change selected text // C = copy selection? // v = view menu (viewport manipulation) // b = select to previous word start // B = select to previous WORD start // // // // // // // = = align? // + = // } // } #[cfg(feature = "term")] pub use crossterm::event::{KeyCode, KeyEvent as Key, KeyModifiers as Modifiers}; // TODO: could be trie based type Keymap = HashMap, Command>; type Keymaps = HashMap; pub fn default() -> Keymaps { hashmap!( state::Mode::Normal => hashmap!( vec![Key { code: KeyCode::Char('h'), modifiers: Modifiers::NONE }] => commands::move_char_left as Command, vec![Key { code: KeyCode::Char('j'), modifiers: Modifiers::NONE }] => commands::move_line_down as Command, vec![Key { code: KeyCode::Char('k'), modifiers: Modifiers::NONE }] => commands::move_line_up as Command, vec![Key { code: KeyCode::Char('0'), modifiers: Modifiers::NONE }] => commands::move_line_start as Command, vec![Key { code: KeyCode::Char('$'), modifiers: Modifiers::NONE }] => commands::move_line_end as Command, vec![Key { code: KeyCode::Char('l'), modifiers: Modifiers::NONE }] => commands::move_char_right as Command, vec![Key { code: KeyCode::Char('H'), modifiers: Modifiers::SHIFT }] => commands::extend_char_left as Command, vec![Key { code: KeyCode::Char('J'), modifiers: Modifiers::SHIFT }] => commands::extend_line_down as Command, vec![Key { code: KeyCode::Char('K'), modifiers: Modifiers::SHIFT }] => commands::extend_line_up as Command, vec![Key { code: KeyCode::Char('L'), modifiers: Modifiers::SHIFT }] => commands::extend_char_right as Command, vec![Key { code: KeyCode::Char('w'), modifiers: Modifiers::NONE }] => commands::move_next_word_start as Command, vec![Key { code: KeyCode::Char('b'), modifiers: Modifiers::NONE }] => commands::move_prev_word_start as Command, vec![Key { code: KeyCode::Char('e'), modifiers: Modifiers::NONE }] => commands::move_next_word_end as Command, vec![Key { code: KeyCode::Char('i'), modifiers: Modifiers::NONE }] => commands::insert_mode as Command, vec![Key { code: KeyCode::Char('I'), modifiers: Modifiers::SHIFT, }] => commands::prepend_to_line as Command, vec![Key { code: KeyCode::Char('a'), modifiers: Modifiers::NONE }] => commands::append_mode as Command, vec![Key { code: KeyCode::Char('A'), modifiers: Modifiers::SHIFT, }] => commands::append_to_line as Command, vec![Key { code: KeyCode::Char('o'), modifiers: Modifiers::NONE }] => commands::open_below as Command, vec![Key { code: KeyCode::Char('d'), modifiers: Modifiers::NONE }] => commands::delete_selection as Command, vec![Key { code: KeyCode::Char('c'), modifiers: Modifiers::NONE }] => commands::change_selection as Command, vec![Key { code: KeyCode::Esc, modifiers: Modifiers::NONE }] => commands::normal_mode as Command, ) ) }