use crate::compositor::{Component, Compositor, Context, EventResult}; use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers}; use tui::{ buffer::Buffer as Surface, layout::Rect, style::{Color, Style}, widgets::{Block, Borders}, }; use std::borrow::Cow; use helix_core::{Position, Transaction}; use helix_view::Editor; use crate::commands; use crate::ui::{Menu, Popup, PromptEvent}; use helix_lsp::lsp; use lsp::CompletionItem; /// Wraps a Menu. pub struct Completion { popup: Popup>, // TODO: Popup need to be able to access contents. trigger_offset: usize, // TODO: maintain a completioncontext with trigger kind & trigger char } impl Completion { pub fn new(items: Vec, trigger_offset: usize) -> Self { // let items: Vec = Vec::new(); let mut menu = Menu::new( items, |item| { // format_fn item.label.as_str().into() // TODO: use item.filter_text for filtering }, move |editor: &mut Editor, item, event| { match event { PromptEvent::Abort => { // revert state // let id = editor.view().doc; // let doc = &mut editor.documents[id]; // doc.state = snapshot.clone(); } PromptEvent::Validate => { let (view, doc) = editor.current(); // revert state to what it was before the last update // doc.state = snapshot.clone(); // extract as fn(doc, item): // TODO: need to apply without composing state... // TODO: need to update lsp on accept/cancel by diffing the snapshot with // the final state? // -> on update simply update the snapshot, then on accept redo the call, // finally updating doc.changes + notifying lsp. // // or we could simply use doc.undo + apply when changing between options // always present here let item = item.unwrap(); use helix_lsp::{lsp, util}; // determine what to insert: text_edit | insert_text | label let edit = if let Some(edit) = &item.text_edit { match edit { lsp::CompletionTextEdit::Edit(edit) => edit.clone(), lsp::CompletionTextEdit::InsertAndReplace(item) => { unimplemented!("completion: insert_and_replace {:?}", item) } } } else { item.insert_text.as_ref().unwrap_or(&item.label); unimplemented!(); // lsp::TextEdit::new(); TODO: calculate a TextEdit from insert_text // and we insert at position. }; // TODO: merge edit with additional_text_edits if let Some(additional_edits) = &item.additional_text_edits { if !additional_edits.is_empty() { unimplemented!( "completion: additional_text_edits: {:?}", additional_edits ); } } // if more text was entered, remove it let cursor = doc.selection(view.id).cursor(); if trigger_offset < cursor { let remove = Transaction::change( doc.text(), vec![(trigger_offset, cursor, None)].into_iter(), ); doc.apply(&remove, view.id); } let transaction = util::generate_transaction_from_edits(doc.text(), vec![edit]); doc.apply(&transaction, view.id); } _ => (), }; }, ); let popup = Popup::new(menu); Self { popup, trigger_offset, } } pub fn update(&mut self, cx: &mut commands::Context) { // recompute menu based on matches let menu = self.popup.contents_mut(); let (view, doc) = cx.editor.current(); // cx.hooks() // cx.add_hook(enum type, ||) // cx.trigger_hook(enum type, &str, ...) <-- there has to be enough to identify doc/view // callback with editor & compositor // // trigger_hook sends event into channel, that's consumed in the global loop and // triggers all registered callbacks // TODO: hooks should get processed immediately so maybe do it after select!(), before // looping? let cursor = doc.selection(view.id).cursor(); if self.trigger_offset <= cursor { let fragment = doc.text().slice(self.trigger_offset..=cursor); let text = Cow::from(fragment); // TODO: logic is same as ui/picker menu.score(&text); } } pub fn is_empty(&self) -> bool { self.popup.contents().is_empty() } } // need to: // - trigger on the right trigger char // - detect previous open instance and recycle // - update after input, but AFTER the document has changed // - if no more matches, need to auto close // // missing bits: // - a more robust hook system: emit to a channel, process in main loop // - a way to find specific layers in compositor // - components register for hooks, then unregister when terminated // ... since completion is a special case, maybe just build it into doc/render? impl Component for Completion { fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult { self.popup.handle_event(event, cx) } fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> { self.popup.required_size(viewport) } fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) { self.popup.render(area, surface, cx) } }