use crate::{ commands::Open, compositor::{Callback, Component, Context, Event, EventResult}, ctrl, key, }; use tui::buffer::Buffer as Surface; use helix_core::Position; use helix_view::graphics::{Margin, Rect}; // TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return // a width/height hint. maybe Popup(Box) pub struct Popup { contents: T, position: Option, margin: Margin, size: (u16, u16), child_size: (u16, u16), position_bias: Open, scroll: usize, auto_close: bool, ignore_escape_key: bool, id: &'static str, has_scrollbar: bool, } impl Popup { pub fn new(id: &'static str, contents: T) -> Self { Self { contents, position: None, margin: Margin::none(), size: (0, 0), position_bias: Open::Below, child_size: (0, 0), scroll: 0, auto_close: false, ignore_escape_key: false, id, has_scrollbar: true, } } /// Set the anchor position next to which the popup should be drawn. /// /// Note that this is not the position of the top-left corner of the rendered popup itself, /// but rather the screen-space position of the information to which the popup refers. pub fn position(mut self, pos: Option) -> Self { self.position = pos; self } pub fn get_position(&self) -> Option { self.position } /// Set the popup to prefer to render above or below the anchor position. /// /// This preference will be ignored if the viewport doesn't have enough space in the /// chosen direction. pub fn position_bias(mut self, bias: Open) -> Self { self.position_bias = bias; self } pub fn margin(mut self, margin: Margin) -> Self { self.margin = margin; self } pub fn auto_close(mut self, auto_close: bool) -> Self { self.auto_close = auto_close; self } /// Ignores an escape keypress event, letting the outer layer /// (usually the editor) handle it. This is useful for popups /// in insert mode like completion and signature help where /// the popup is closed on the mode change from insert to normal /// which is done with the escape key. Otherwise the popup consumes /// the escape key event and closes it, and an additional escape /// would be required to exit insert mode. pub fn ignore_escape_key(mut self, ignore: bool) -> Self { self.ignore_escape_key = ignore; self } /// Calculate the position where the popup should be rendered and return the coordinates of the /// top left corner. pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) { let position = self .position .get_or_insert_with(|| cx.editor.cursor().0.unwrap_or_default()); let (width, height) = self.size; // if there's a orientation preference, use that // if we're on the top part of the screen, do below // if we're on the bottom part, do above // -- make sure frame doesn't stick out of bounds let mut rel_x = position.col as u16; let mut rel_y = position.row as u16; if viewport.width <= rel_x + width { rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width)); } let can_put_below = viewport.height > rel_y + height; let can_put_above = rel_y.checked_sub(height).is_some(); let final_pos = match self.position_bias { Open::Below => match can_put_below { true => Open::Below, false => Open::Above, }, Open::Above => match can_put_above { true => Open::Above, false => Open::Below, }, }; rel_y = match final_pos { Open::Above => rel_y.saturating_sub(height), Open::Below => rel_y + 1, }; (rel_x, rel_y) } pub fn get_size(&self) -> (u16, u16) { (self.size.0, self.size.1) } pub fn scroll(&mut self, offset: usize, direction: bool) { if direction { let max_offset = self.child_size.1.saturating_sub(self.size.1); self.scroll = (self.scroll + offset).min(max_offset as usize); } else { self.scroll = self.scroll.saturating_sub(offset); } } /// Toggles the Popup's scrollbar. /// Consider disabling the scrollbar in case the child /// already has its own. pub fn with_scrollbar(mut self, enable_scrollbar: bool) -> Self { self.has_scrollbar = enable_scrollbar; self } pub fn contents(&self) -> &T { &self.contents } pub fn contents_mut(&mut self) -> &mut T { &mut self.contents } } impl Component for Popup { fn handle_event(&mut self, event: &Event, cx: &mut Context) -> EventResult { let key = match event { Event::Key(event) => *event, Event::Resize(_, _) => { // TODO: calculate inner area, call component's handle_event with that area return EventResult::Ignored(None); } _ => return EventResult::Ignored(None), }; if key!(Esc) == key && self.ignore_escape_key { return EventResult::Ignored(None); } let close_fn: Callback = Box::new(|compositor, _| { // remove the layer compositor.remove(self.id.as_ref()); }); match key { // esc or ctrl-c aborts the completion and closes the menu key!(Esc) | ctrl!('c') => { let _ = self.contents.handle_event(event, cx); EventResult::Consumed(Some(close_fn)) } ctrl!('d') => { self.scroll(self.size.1 as usize / 2, true); EventResult::Consumed(None) } ctrl!('u') => { self.scroll(self.size.1 as usize / 2, false); EventResult::Consumed(None) } _ => { let contents_event_result = self.contents.handle_event(event, cx); if self.auto_close { if let EventResult::Ignored(None) = contents_event_result { return EventResult::Ignored(Some(close_fn)); } } contents_event_result } } // for some events, we want to process them but send ignore, specifically all input except // tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll. } fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> { let max_width = 120.min(viewport.0); let max_height = 26.min(viewport.1.saturating_sub(2)); // add some spacing in the viewport let inner = Rect::new(0, 0, max_width, max_height).inner(&self.margin); let (width, height) = self .contents .required_size((inner.width, inner.height)) .expect("Component needs required_size implemented in order to be embedded in a popup"); self.child_size = (width, height); self.size = ( (width + self.margin.width()).min(max_width), (height + self.margin.height()).min(max_height), ); // re-clamp scroll offset let max_offset = self.child_size.1.saturating_sub(self.size.1); self.scroll = self.scroll.min(max_offset as usize); Some(self.size) } fn render(&mut self, viewport: Rect, surface: &mut Surface, cx: &mut Context) { // trigger required_size so we recalculate if the child changed self.required_size((viewport.width, viewport.height)); cx.scroll = Some(self.scroll); let (rel_x, rel_y) = self.get_rel_position(viewport, cx); // clip to viewport let area = viewport.intersection(Rect::new(rel_x, rel_y, self.size.0, self.size.1)); // clear area let background = cx.editor.theme.get("ui.popup"); surface.clear_with(area, background); let inner = area.inner(&self.margin); self.contents.render(inner, surface, cx); // render scrollbar if contents do not fit if self.has_scrollbar { let win_height = inner.height as usize; let len = self.child_size.1 as usize; let fits = len <= win_height; let scroll = self.scroll; let scroll_style = cx.editor.theme.get("ui.menu.scroll"); const fn div_ceil(a: usize, b: usize) -> usize { (a + b - 1) / b } if !fits { let scroll_height = div_ceil(win_height.pow(2), len).min(win_height); let scroll_line = (win_height - scroll_height) * scroll / std::cmp::max(1, len.saturating_sub(win_height)); let mut cell; for i in 0..win_height { cell = &mut surface[(inner.right() - 1, inner.top() + i as u16)]; cell.set_symbol("▐"); // right half block if scroll_line <= i && i < scroll_line + scroll_height { // Draw scroll thumb cell.set_fg(scroll_style.fg.unwrap_or(helix_view::theme::Color::Reset)); } else { // Draw scroll track cell.set_fg(scroll_style.bg.unwrap_or(helix_view::theme::Color::Reset)); } } } } } fn id(&self) -> Option<&'static str> { Some(self.id) } }