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helix-plus/helix-tui/src/lib.rs

140 lines
4.7 KiB
Rust

//! [tui](https://github.com/fdehau/tui-rs) is a library used to build rich
//! terminal users interfaces and dashboards.
//!
//! ![](https://raw.githubusercontent.com/fdehau/tui-rs/master/assets/demo.gif)
//!
//! # Get started
//!
//! ## Adding `tui` as a dependency
//!
//! ```toml
//! [dependencies]
//! tui = "0.15"
//! crossterm = "0.19"
//! ```
//!
//! The same logic applies for all other available backends.
//!
//! ## Creating a `Terminal`
//!
//! Every application using `tui` should start by instantiating a `Terminal`. It is a light
//! abstraction over available backends that provides basic functionalities such as clearing the
//! screen, hiding the cursor, etc.
//!
//! ```rust,no_run
//! use std::io;
//! use helix_tui::Terminal;
//! use helix_tui::backend::CrosstermBackend;
//! use helix_view::editor::Config;
//!
//! fn main() -> Result<(), io::Error> {
//! let stdout = io::stdout();
//! let config = Config::default();
//! let backend = CrosstermBackend::new(stdout, &config);
//! let mut terminal = Terminal::new(backend)?;
//! Ok(())
//! }
//! ```
//!
//! You may also refer to the examples to find out how to create a `Terminal` for each available
//! backend.
//!
//! ## Building a User Interface (UI)
//!
//! Every component of your interface will be implementing the `Widget` trait. The library comes
//! with a predefined set of widgets that should meet most of your use cases. You are also free to
//! implement your own.
//!
//! Each widget follows a builder pattern API providing a default configuration along with methods
//! to customize them. The widget is then rendered using the `Frame::render_widget` which take
//! your widget instance an area to draw to.
//!
//! The following example renders a block of the size of the terminal:
//!
//! ```rust,no_run
//! use std::io;
//! use crossterm::terminal;
//! use helix_tui::Terminal;
//! use helix_tui::backend::CrosstermBackend;
//! use helix_tui::widgets::{Widget, Block, Borders};
//! use helix_tui::layout::{Layout, Constraint, Direction};
//! use helix_view::editor::Config;
//!
//! fn main() -> Result<(), io::Error> {
//! terminal::enable_raw_mode().unwrap();
//! let stdout = io::stdout();
//! let config = Config::default();
//! let backend = CrosstermBackend::new(stdout, &config);
//! let mut terminal = Terminal::new(backend)?;
//! // terminal.draw(|f| {
//! // let size = f.size();
//! // let block = Block::default()
//! // .title("Block")
//! // .borders(Borders::ALL);
//! // f.render_widget(block, size);
//! // })?;
//! Ok(())
//! }
//! ```
//!
//! ## Layout
//!
//! The library comes with a basic yet useful layout management object called `Layout`. As you may
//! see below and in the examples, the library makes heavy use of the builder pattern to provide
//! full customization. And `Layout` is no exception:
//!
//! ```rust,no_run
//! use std::io;
//! use crossterm::terminal;
//! use helix_tui::Terminal;
//! use helix_tui::backend::CrosstermBackend;
//! use helix_tui::widgets::{Widget, Block, Borders};
//! use helix_tui::layout::{Layout, Constraint, Direction};
//! use helix_view::editor::Config;
//!
//! fn main() -> Result<(), io::Error> {
//! terminal::enable_raw_mode().unwrap();
//! let stdout = io::stdout();
//! let config = Config::default();
//! let backend = CrosstermBackend::new(stdout, &config);
//! let mut terminal = Terminal::new(backend)?;
//! // terminal.draw(|f| {
//! // let chunks = Layout::default()
//! // .direction(Direction::Vertical)
//! // .margin(1)
//! // .constraints(
//! // [
//! // Constraint::Percentage(10),
//! // Constraint::Percentage(80),
//! // Constraint::Percentage(10)
//! // ].as_ref()
//! // )
//! // .split(f.size());
//! // let block = Block::default()
//! // .title("Block")
//! // .borders(Borders::ALL);
//! // f.render_widget(block, chunks[0]);
//! // let block = Block::default()
//! // .title("Block 2")
//! // .borders(Borders::ALL);
//! // f.render_widget(block, chunks[1]);
//! // })?;
//! Ok(())
//! }
//! ```
//!
//! This let you describe responsive terminal UI by nesting layouts. You should note that by
//! default the computed layout tries to fill the available space completely. So if for any reason
//! you might need a blank space somewhere, try to pass an additional constraint and don't use the
//! corresponding area.
pub mod backend;
pub mod buffer;
pub mod layout;
pub mod symbols;
pub mod terminal;
pub mod text;
pub mod widgets;
pub use self::terminal::{Terminal, TerminalOptions, Viewport};