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234 lines
6.8 KiB
Rust
234 lines
6.8 KiB
Rust
pub mod block {
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pub const FULL: &str = "█";
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pub const SEVEN_EIGHTHS: &str = "▉";
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pub const THREE_QUARTERS: &str = "▊";
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pub const FIVE_EIGHTHS: &str = "▋";
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pub const HALF: &str = "▌";
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pub const THREE_EIGHTHS: &str = "▍";
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pub const ONE_QUARTER: &str = "▎";
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pub const ONE_EIGHTH: &str = "▏";
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#[derive(Debug, Clone)]
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pub struct Set {
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pub full: &'static str,
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pub seven_eighths: &'static str,
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pub three_quarters: &'static str,
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pub five_eighths: &'static str,
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pub half: &'static str,
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pub three_eighths: &'static str,
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pub one_quarter: &'static str,
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pub one_eighth: &'static str,
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pub empty: &'static str,
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}
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pub const THREE_LEVELS: Set = Set {
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full: FULL,
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seven_eighths: FULL,
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three_quarters: HALF,
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five_eighths: HALF,
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half: HALF,
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three_eighths: HALF,
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one_quarter: HALF,
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one_eighth: " ",
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empty: " ",
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};
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pub const NINE_LEVELS: Set = Set {
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full: FULL,
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seven_eighths: SEVEN_EIGHTHS,
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three_quarters: THREE_QUARTERS,
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five_eighths: FIVE_EIGHTHS,
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half: HALF,
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three_eighths: THREE_EIGHTHS,
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one_quarter: ONE_QUARTER,
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one_eighth: ONE_EIGHTH,
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empty: " ",
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};
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}
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pub mod bar {
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pub const FULL: &str = "█";
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pub const SEVEN_EIGHTHS: &str = "▇";
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pub const THREE_QUARTERS: &str = "▆";
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pub const FIVE_EIGHTHS: &str = "▅";
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pub const HALF: &str = "▄";
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pub const THREE_EIGHTHS: &str = "▃";
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pub const ONE_QUARTER: &str = "▂";
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pub const ONE_EIGHTH: &str = "▁";
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#[derive(Debug, Clone)]
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pub struct Set {
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pub full: &'static str,
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pub seven_eighths: &'static str,
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pub three_quarters: &'static str,
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pub five_eighths: &'static str,
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pub half: &'static str,
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pub three_eighths: &'static str,
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pub one_quarter: &'static str,
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pub one_eighth: &'static str,
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pub empty: &'static str,
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}
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pub const THREE_LEVELS: Set = Set {
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full: FULL,
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seven_eighths: FULL,
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three_quarters: HALF,
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five_eighths: HALF,
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half: HALF,
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three_eighths: HALF,
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one_quarter: HALF,
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one_eighth: " ",
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empty: " ",
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};
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pub const NINE_LEVELS: Set = Set {
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full: FULL,
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seven_eighths: SEVEN_EIGHTHS,
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three_quarters: THREE_QUARTERS,
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five_eighths: FIVE_EIGHTHS,
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half: HALF,
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three_eighths: THREE_EIGHTHS,
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one_quarter: ONE_QUARTER,
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one_eighth: ONE_EIGHTH,
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empty: " ",
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};
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}
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pub mod line {
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pub const VERTICAL: &str = "│";
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pub const DOUBLE_VERTICAL: &str = "║";
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pub const THICK_VERTICAL: &str = "┃";
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pub const HORIZONTAL: &str = "─";
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pub const DOUBLE_HORIZONTAL: &str = "═";
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pub const THICK_HORIZONTAL: &str = "━";
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pub const TOP_RIGHT: &str = "┐";
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pub const ROUNDED_TOP_RIGHT: &str = "╮";
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pub const DOUBLE_TOP_RIGHT: &str = "╗";
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pub const THICK_TOP_RIGHT: &str = "┓";
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pub const TOP_LEFT: &str = "┌";
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pub const ROUNDED_TOP_LEFT: &str = "╭";
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pub const DOUBLE_TOP_LEFT: &str = "╔";
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pub const THICK_TOP_LEFT: &str = "┏";
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pub const BOTTOM_RIGHT: &str = "┘";
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pub const ROUNDED_BOTTOM_RIGHT: &str = "╯";
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pub const DOUBLE_BOTTOM_RIGHT: &str = "╝";
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pub const THICK_BOTTOM_RIGHT: &str = "┛";
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pub const BOTTOM_LEFT: &str = "└";
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pub const ROUNDED_BOTTOM_LEFT: &str = "╰";
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pub const DOUBLE_BOTTOM_LEFT: &str = "╚";
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pub const THICK_BOTTOM_LEFT: &str = "┗";
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pub const VERTICAL_LEFT: &str = "┤";
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pub const DOUBLE_VERTICAL_LEFT: &str = "╣";
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pub const THICK_VERTICAL_LEFT: &str = "┫";
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pub const VERTICAL_RIGHT: &str = "├";
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pub const DOUBLE_VERTICAL_RIGHT: &str = "╠";
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pub const THICK_VERTICAL_RIGHT: &str = "┣";
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pub const HORIZONTAL_DOWN: &str = "┬";
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pub const DOUBLE_HORIZONTAL_DOWN: &str = "╦";
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pub const THICK_HORIZONTAL_DOWN: &str = "┳";
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pub const HORIZONTAL_UP: &str = "┴";
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pub const DOUBLE_HORIZONTAL_UP: &str = "╩";
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pub const THICK_HORIZONTAL_UP: &str = "┻";
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pub const CROSS: &str = "┼";
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pub const DOUBLE_CROSS: &str = "╬";
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pub const THICK_CROSS: &str = "╋";
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#[derive(Debug, Clone)]
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pub struct Set {
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pub vertical: &'static str,
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pub horizontal: &'static str,
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pub top_right: &'static str,
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pub top_left: &'static str,
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pub bottom_right: &'static str,
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pub bottom_left: &'static str,
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pub vertical_left: &'static str,
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pub vertical_right: &'static str,
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pub horizontal_down: &'static str,
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pub horizontal_up: &'static str,
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pub cross: &'static str,
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}
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pub const NORMAL: Set = Set {
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vertical: VERTICAL,
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horizontal: HORIZONTAL,
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top_right: TOP_RIGHT,
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top_left: TOP_LEFT,
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bottom_right: BOTTOM_RIGHT,
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bottom_left: BOTTOM_LEFT,
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vertical_left: VERTICAL_LEFT,
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vertical_right: VERTICAL_RIGHT,
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horizontal_down: HORIZONTAL_DOWN,
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horizontal_up: HORIZONTAL_UP,
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cross: CROSS,
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};
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pub const ROUNDED: Set = Set {
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top_right: ROUNDED_TOP_RIGHT,
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top_left: ROUNDED_TOP_LEFT,
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bottom_right: ROUNDED_BOTTOM_RIGHT,
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bottom_left: ROUNDED_BOTTOM_LEFT,
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..NORMAL
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};
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pub const DOUBLE: Set = Set {
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vertical: DOUBLE_VERTICAL,
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horizontal: DOUBLE_HORIZONTAL,
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top_right: DOUBLE_TOP_RIGHT,
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top_left: DOUBLE_TOP_LEFT,
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bottom_right: DOUBLE_BOTTOM_RIGHT,
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bottom_left: DOUBLE_BOTTOM_LEFT,
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vertical_left: DOUBLE_VERTICAL_LEFT,
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vertical_right: DOUBLE_VERTICAL_RIGHT,
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horizontal_down: DOUBLE_HORIZONTAL_DOWN,
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horizontal_up: DOUBLE_HORIZONTAL_UP,
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cross: DOUBLE_CROSS,
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};
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pub const THICK: Set = Set {
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vertical: THICK_VERTICAL,
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horizontal: THICK_HORIZONTAL,
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top_right: THICK_TOP_RIGHT,
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top_left: THICK_TOP_LEFT,
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bottom_right: THICK_BOTTOM_RIGHT,
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bottom_left: THICK_BOTTOM_LEFT,
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vertical_left: THICK_VERTICAL_LEFT,
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vertical_right: THICK_VERTICAL_RIGHT,
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horizontal_down: THICK_HORIZONTAL_DOWN,
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horizontal_up: THICK_HORIZONTAL_UP,
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cross: THICK_CROSS,
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};
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}
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pub const DOT: &str = "•";
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pub mod braille {
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pub const BLANK: u16 = 0x2800;
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pub const DOTS: [[u16; 2]; 4] = [
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[0x0001, 0x0008],
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[0x0002, 0x0010],
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[0x0004, 0x0020],
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[0x0040, 0x0080],
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];
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}
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/// Marker to use when plotting data points
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#[derive(Debug, Clone, Copy)]
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pub enum Marker {
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/// One point per cell in shape of dot
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Dot,
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/// One point per cell in shape of a block
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Block,
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/// Up to 8 points per cell
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Braille,
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}
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