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shem 1b016a89d5
Fix crash on opening from suspend state (#6764)
* Fix crash on opening from suspend state (#6725)

* Fix code style

* revert using of the imperative code style. Add panic if couldn't set terminal raw mode

* remove redundant import of core::panic macros

* small refactoring
2 years ago
.cargo enable rendering in integration tests (#5819) 2 years ago
.github Recursive create the pkgname directory when creating a release tarball 2 years ago
book Add standalone language support for `just` (#6453) 2 years ago
contrib Add changelog notes for the 23.03 release (#6455) 2 years ago
docs Document how to run tests (#6268) 2 years ago
helix-core build(deps): bump bitflags from 2.0.2 to 2.1.0 (#6699) 2 years ago
helix-dap feat(debug): highlight current line (#5957) 2 years ago
helix-loader emit cargo metadata duiring build scripts to avoid outdated buildscript outputs (#6743) 2 years ago
helix-lsp Fix typos (#6643) 2 years ago
helix-parsec revamped snippet text element parsing 2 years ago
helix-term Fix crash on opening from suspend state (#6764) 2 years ago
helix-tui build(deps): bump bitflags from 2.0.2 to 2.1.0 (#6699) 2 years ago
helix-vcs update dependencies 2 years ago
helix-view ensure :toggle soft-wrap.enable works by default (#6742) 2 years ago
runtime Add `inlay-hint` colours to Kanagawa 2 years ago
xtask feat: lint for `ui.virtual` and catch present and future virtual based features (#6320) 2 years ago
.envrc Work around a nix-direnv issue 3 years ago
.gitattributes Add .gitattributes (#3318) 2 years ago
.gitignore Remove vale from .gitignore 2 years ago
.ignore Add a .ignore file to make ripgrep more useful (#3315) 2 years ago
CHANGELOG.md changelog: Add remaining notes for 23.03 (#6498) 2 years ago
Cargo.lock build(deps): bump bitflags from 2.0.2 to 2.1.0 (#6699) 2 years ago
Cargo.toml Update tree-sitter to v0.20.10 (#6608) 2 years ago
LICENSE Add the LICENSE file. 4 years ago
README.md Rewrite and refactor all documentation (#5534) 2 years ago
VERSION Add changelog notes for the 23.03 release (#6455) 2 years ago
base16_theme.toml Set ui.text.inactive for official themes 2 years ago
default.nix build(nix): update flake deps, add default.nix file 2 years ago
flake.lock build(nix): update flake dependencies, remove deprecated code from flake 2 years ago
flake.nix build(nix): update flake dependencies, remove deprecated code from flake 2 years ago
grammars.nix nix: replace `runCommandNoCC` with `runCommand` (#3992) 2 years ago
languages.toml Add standalone language support for `just` (#6453) 2 years ago
logo.svg Add the new logo! 2 years ago
logo_dark.svg Add logo with text included (#4973) 2 years ago
logo_light.svg Add logo with text included (#4973) 2 years ago
rust-toolchain.toml update MSRV to 1.65 2 years ago
rustfmt.toml Add rustfmt.toml to force formatting to use rustfmt defaults 3 years ago
screenshot.png update screenshot (#1879) 3 years ago
shell.nix build(nix): update flake deps, add default.nix file 2 years ago
theme.toml feat(debug): highlight current line (#5957) 2 years ago

README.md

Helix

Build status GitHub Release Documentation GitHub contributors Matrix Space

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @JakeHL for designing the logo!