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helix-plus/helix-vcs/src/diff/worker.rs

208 lines
7.2 KiB
Rust

use std::mem::swap;
use std::ops::Range;
use std::sync::Arc;
use helix_core::{Rope, RopeSlice};
use imara_diff::intern::InternedInput;
use parking_lot::Mutex;
use tokio::sync::mpsc::UnboundedReceiver;
use tokio::sync::Notify;
use tokio::time::{timeout, timeout_at, Duration};
use crate::diff::{
Event, RenderLock, ALGORITHM, DIFF_DEBOUNCE_TIME_ASYNC, DIFF_DEBOUNCE_TIME_SYNC,
};
use super::line_cache::InternedRopeLines;
use super::Hunk;
#[cfg(test)]
mod test;
pub(super) struct DiffWorker {
pub channel: UnboundedReceiver<Event>,
pub hunks: Arc<Mutex<Vec<Hunk>>>,
pub new_hunks: Vec<Hunk>,
pub redraw_notify: Arc<Notify>,
pub diff_finished_notify: Arc<Notify>,
}
impl DiffWorker {
async fn accumulate_events(&mut self, event: Event) -> (Option<Rope>, Option<Rope>) {
let mut accumulator = EventAccumulator::new();
accumulator.handle_event(event).await;
accumulator
.accumulate_debounced_events(
&mut self.channel,
self.redraw_notify.clone(),
self.diff_finished_notify.clone(),
)
.await;
(accumulator.doc, accumulator.diff_base)
}
pub async fn run(mut self, diff_base: Rope, doc: Rope) {
let mut interner = InternedRopeLines::new(diff_base, doc);
if let Some(lines) = interner.interned_lines() {
self.perform_diff(lines);
}
self.apply_hunks();
while let Some(event) = self.channel.recv().await {
let (doc, diff_base) = self.accumulate_events(event).await;
let process_accumulated_events = || {
if let Some(new_base) = diff_base {
interner.update_diff_base(new_base, doc)
} else {
interner.update_doc(doc.unwrap())
}
if let Some(lines) = interner.interned_lines() {
self.perform_diff(lines)
}
};
// Calculating diffs is computationally expensive and should
// not run inside an async function to avoid blocking other futures.
// Note: tokio::task::block_in_place does not work during tests
#[cfg(test)]
process_accumulated_events();
#[cfg(not(test))]
tokio::task::block_in_place(process_accumulated_events);
self.apply_hunks();
}
}
/// update the hunks (used by the gutter) by replacing it with `self.new_hunks`.
/// `self.new_hunks` is always empty after this function runs.
/// To improve performance this function tries to reuse the allocation of the old diff previously stored in `self.line_diffs`
fn apply_hunks(&mut self) {
swap(&mut *self.hunks.lock(), &mut self.new_hunks);
self.diff_finished_notify.notify_waiters();
self.new_hunks.clear();
}
fn perform_diff(&mut self, input: &InternedInput<RopeSlice>) {
imara_diff::diff(ALGORITHM, input, |before: Range<u32>, after: Range<u32>| {
self.new_hunks.push(Hunk { before, after })
})
}
}
struct EventAccumulator {
diff_base: Option<Rope>,
doc: Option<Rope>,
render_lock: Option<RenderLock>,
}
impl<'a> EventAccumulator {
fn new() -> EventAccumulator {
EventAccumulator {
diff_base: None,
doc: None,
render_lock: None,
}
}
async fn handle_event(&mut self, event: Event) {
let dst = if event.is_base {
&mut self.diff_base
} else {
&mut self.doc
};
*dst = Some(event.text);
// always prefer the most synchronous requested render mode
if let Some(render_lock) = event.render_lock {
match &mut self.render_lock {
Some(RenderLock { timeout, .. }) => {
// A timeout of `None` means that the render should
// always wait for the diff to complete (so no timeout)
// remove the existing timeout, otherwise keep the previous timeout
// because it will be shorter then the current timeout
if render_lock.timeout.is_none() {
timeout.take();
}
}
None => self.render_lock = Some(render_lock),
}
}
}
async fn accumulate_debounced_events(
&mut self,
channel: &mut UnboundedReceiver<Event>,
redraw_notify: Arc<Notify>,
diff_finished_notify: Arc<Notify>,
) {
let async_debounce = Duration::from_millis(DIFF_DEBOUNCE_TIME_ASYNC);
let sync_debounce = Duration::from_millis(DIFF_DEBOUNCE_TIME_SYNC);
loop {
// if we are not blocking rendering use a much longer timeout
let debounce = if self.render_lock.is_none() {
async_debounce
} else {
sync_debounce
};
if let Ok(Some(event)) = timeout(debounce, channel.recv()).await {
self.handle_event(event).await;
} else {
break;
}
}
// setup task to trigger the rendering
match self.render_lock.take() {
// diff is performed outside of the rendering loop
// request a redraw after the diff is done
None => {
tokio::spawn(async move {
diff_finished_notify.notified().await;
redraw_notify.notify_one();
});
}
// diff is performed inside the rendering loop
// block redraw until the diff is done or the timeout is expired
Some(RenderLock {
lock,
timeout: Some(timeout),
}) => {
tokio::spawn(async move {
let res = {
// Acquire a lock on the redraw handle.
// The lock will block the rendering from occurring while held.
// The rendering waits for the diff if it doesn't time out
timeout_at(timeout, diff_finished_notify.notified()).await
};
// we either reached the timeout or the diff is finished, release the render lock
drop(lock);
if res.is_ok() {
// Diff finished in time we are done.
return;
}
// Diff failed to complete in time log the event
// and wait until the diff occurs to trigger an async redraw
log::warn!("Diff computation timed out, update of diffs might appear delayed");
diff_finished_notify.notified().await;
redraw_notify.notify_one();
});
}
// a blocking diff is performed inside the rendering loop
// block redraw until the diff is done
Some(RenderLock {
lock,
timeout: None,
}) => {
tokio::spawn(async move {
diff_finished_notify.notified().await;
// diff is done release the lock
drop(lock)
});
}
};
}
}