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651 lines
21 KiB
Rust
651 lines
21 KiB
Rust
use crate::{graphics::Rect, View, ViewId};
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use slotmap::HopSlotMap;
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// the dimensions are recomputed on window resize/tree change.
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//
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#[derive(Debug)]
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pub struct Tree {
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root: ViewId,
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// (container, index inside the container)
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pub focus: ViewId,
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// fullscreen: bool,
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area: Rect,
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nodes: HopSlotMap<ViewId, Node>,
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// used for traversals
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stack: Vec<(ViewId, Rect)>,
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}
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#[derive(Debug)]
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pub struct Node {
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parent: ViewId,
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content: Content,
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}
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#[derive(Debug)]
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pub enum Content {
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View(Box<View>),
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Container(Box<Container>),
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}
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impl Node {
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pub fn container(layout: Layout) -> Self {
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Self {
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parent: ViewId::default(),
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content: Content::Container(Box::new(Container::new(layout))),
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}
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}
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pub fn view(view: View) -> Self {
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Self {
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parent: ViewId::default(),
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content: Content::View(Box::new(view)),
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}
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}
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}
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// TODO: screen coord to container + container coordinate helpers
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Layout {
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Horizontal,
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Vertical,
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// could explore stacked/tabbed
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}
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#[derive(Debug, Clone, Copy)]
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pub enum Direction {
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Up,
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Down,
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Left,
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Right,
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}
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#[derive(Debug)]
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pub struct Container {
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layout: Layout,
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children: Vec<ViewId>,
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area: Rect,
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}
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impl Container {
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pub fn new(layout: Layout) -> Self {
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Self {
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layout,
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children: Vec::new(),
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area: Rect::default(),
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}
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}
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}
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impl Default for Container {
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fn default() -> Self {
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Self::new(Layout::Vertical)
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}
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}
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impl Tree {
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pub fn new(area: Rect) -> Self {
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let root = Node::container(Layout::Vertical);
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let mut nodes = HopSlotMap::with_key();
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let root = nodes.insert(root);
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// root is it's own parent
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nodes[root].parent = root;
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Self {
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root,
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focus: root,
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// fullscreen: false,
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area,
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nodes,
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stack: Vec::new(),
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}
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}
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pub fn insert(&mut self, view: View) -> ViewId {
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let focus = self.focus;
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let parent = self.nodes[focus].parent;
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let mut node = Node::view(view);
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node.parent = parent;
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let node = self.nodes.insert(node);
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self.get_mut(node).id = node;
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let container = match &mut self.nodes[parent] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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// insert node after the current item if there is children already
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let pos = if container.children.is_empty() {
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0
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} else {
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let pos = container
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.children
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.iter()
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.position(|&child| child == focus)
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.unwrap();
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pos + 1
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};
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container.children.insert(pos, node);
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// focus the new node
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self.focus = node;
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// recalculate all the sizes
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self.recalculate();
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node
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}
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pub fn split(&mut self, view: View, layout: Layout) -> ViewId {
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let focus = self.focus;
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let parent = self.nodes[focus].parent;
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let node = Node::view(view);
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let node = self.nodes.insert(node);
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self.get_mut(node).id = node;
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let container = match &mut self.nodes[parent] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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if container.layout == layout {
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// insert node after the current item if there is children already
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let pos = if container.children.is_empty() {
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0
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} else {
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let pos = container
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.children
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.iter()
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.position(|&child| child == focus)
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.unwrap();
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pos + 1
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};
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container.children.insert(pos, node);
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self.nodes[node].parent = parent;
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} else {
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let mut split = Node::container(layout);
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split.parent = parent;
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let split = self.nodes.insert(split);
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let container = match &mut self.nodes[split] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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container.children.push(focus);
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container.children.push(node);
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self.nodes[focus].parent = split;
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self.nodes[node].parent = split;
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let container = match &mut self.nodes[parent] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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let pos = container
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.children
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.iter()
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.position(|&child| child == focus)
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.unwrap();
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// replace focus on parent with split
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container.children[pos] = split;
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}
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// focus the new node
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self.focus = node;
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// recalculate all the sizes
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self.recalculate();
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node
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}
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pub fn remove(&mut self, index: ViewId) {
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let mut stack = Vec::new();
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if self.focus == index {
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// focus on something else
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self.focus_next();
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}
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stack.push(index);
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while let Some(index) = stack.pop() {
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let parent_id = self.nodes[index].parent;
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if let Node {
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content: Content::Container(container),
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..
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} = &mut self.nodes[parent_id]
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{
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if let Some(pos) = container.children.iter().position(|&child| child == index) {
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container.children.remove(pos);
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// TODO: if container now only has one child, remove it and place child in parent
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if container.children.is_empty() && parent_id != self.root {
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// if container now empty, remove it
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stack.push(parent_id);
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}
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}
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}
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self.nodes.remove(index);
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}
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self.recalculate()
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}
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pub fn views(&self) -> impl Iterator<Item = (&View, bool)> {
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let focus = self.focus;
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self.nodes.iter().filter_map(move |(key, node)| match node {
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Node {
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content: Content::View(view),
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..
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} => Some((view.as_ref(), focus == key)),
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_ => None,
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})
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}
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pub fn views_mut(&mut self) -> impl Iterator<Item = (&mut View, bool)> {
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let focus = self.focus;
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self.nodes
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.iter_mut()
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.filter_map(move |(key, node)| match node {
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Node {
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content: Content::View(view),
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..
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} => Some((view.as_mut(), focus == key)),
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_ => None,
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})
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}
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pub fn get(&self, index: ViewId) -> &View {
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match &self.nodes[index] {
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Node {
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content: Content::View(view),
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..
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} => view,
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_ => unreachable!(),
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}
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}
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pub fn get_mut(&mut self, index: ViewId) -> &mut View {
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match &mut self.nodes[index] {
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Node {
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content: Content::View(view),
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..
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} => view,
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_ => unreachable!(),
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}
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}
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pub fn is_empty(&self) -> bool {
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match &self.nodes[self.root] {
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Node {
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content: Content::Container(container),
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..
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} => container.children.is_empty(),
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_ => unreachable!(),
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}
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}
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pub fn resize(&mut self, area: Rect) -> bool {
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if self.area != area {
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self.area = area;
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self.recalculate();
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return true;
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}
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false
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}
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pub fn recalculate(&mut self) {
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if self.is_empty() {
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// There are no more views, so the tree should focus itself again.
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self.focus = self.root;
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return;
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}
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self.stack.push((self.root, self.area));
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// take the area
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// fetch the node
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// a) node is view, give it whole area
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// b) node is container, calculate areas for each child and push them on the stack
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while let Some((key, area)) = self.stack.pop() {
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let node = &mut self.nodes[key];
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match &mut node.content {
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Content::View(view) => {
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// debug!!("setting view area {:?}", area);
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view.area = area;
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} // TODO: call f()
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Content::Container(container) => {
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// debug!!("setting container area {:?}", area);
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container.area = area;
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match container.layout {
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Layout::Horizontal => {
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let len = container.children.len();
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let height = area.height / len as u16;
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let mut child_y = area.y;
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for (i, child) in container.children.iter().enumerate() {
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let mut area = Rect::new(
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container.area.x,
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child_y,
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container.area.width,
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height,
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);
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child_y += height;
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// last child takes the remaining width because we can get uneven
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// space from rounding
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if i == len - 1 {
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area.height = container.area.y + container.area.height - area.y;
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}
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self.stack.push((*child, area));
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}
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}
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Layout::Vertical => {
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let len = container.children.len();
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let width = area.width / len as u16;
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let inner_gap = 1u16;
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// let total_gap = inner_gap * (len as u16 - 1);
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let mut child_x = area.x;
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for (i, child) in container.children.iter().enumerate() {
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let mut area = Rect::new(
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child_x,
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container.area.y,
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width,
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container.area.height,
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);
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child_x += width + inner_gap;
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// last child takes the remaining width because we can get uneven
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// space from rounding
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if i == len - 1 {
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area.width = container.area.x + container.area.width - area.x;
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}
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self.stack.push((*child, area));
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}
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}
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}
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}
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}
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}
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}
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pub fn traverse(&self) -> Traverse {
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Traverse::new(self)
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}
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// Finds the split in the given direction if it exists
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pub fn find_split_in_direction(&self, id: ViewId, direction: Direction) -> Option<ViewId> {
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let parent = self.nodes[id].parent;
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// Base case, we found the root of the tree
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if parent == id {
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return None;
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}
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// Parent must always be a container
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let parent_container = match &self.nodes[parent].content {
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Content::Container(container) => container,
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Content::View(_) => unreachable!(),
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};
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match (direction, parent_container.layout) {
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(Direction::Up, Layout::Vertical)
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| (Direction::Left, Layout::Horizontal)
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| (Direction::Right, Layout::Horizontal)
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| (Direction::Down, Layout::Vertical) => {
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// The desired direction of movement is not possible within
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// the parent container so the search must continue closer to
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// the root of the split tree.
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self.find_split_in_direction(parent, direction)
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}
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(Direction::Up, Layout::Horizontal)
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| (Direction::Down, Layout::Horizontal)
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| (Direction::Left, Layout::Vertical)
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| (Direction::Right, Layout::Vertical) => {
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// It's possible to move in the desired direction within
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// the parent container so an attempt is made to find the
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// correct child.
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match self.find_child(id, &parent_container.children, direction) {
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// Child is found, search is ended
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Some(id) => Some(id),
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// A child is not found. This could be because of either two scenarios
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// 1. Its not possible to move in the desired direction, and search should end
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// 2. A layout like the following with focus at X and desired direction Right
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// | _ | x | |
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// | _ _ _ | |
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// | _ _ _ | |
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// The container containing X ends at X so no rightward movement is possible
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// however there still exists another view/container to the right that hasn't
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// been explored. Thus another search is done here in the parent container
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// before concluding it's not possible to move in the desired direction.
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None => self.find_split_in_direction(parent, direction),
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}
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}
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}
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}
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fn find_child(&self, id: ViewId, children: &[ViewId], direction: Direction) -> Option<ViewId> {
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let mut child_id = match direction {
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// index wise in the child list the Up and Left represents a -1
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// thus reversed iterator.
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Direction::Up | Direction::Left => children
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.iter()
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.rev()
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.skip_while(|i| **i != id)
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.copied()
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.nth(1)?,
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// Down and Right => +1 index wise in the child list
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Direction::Down | Direction::Right => {
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children.iter().skip_while(|i| **i != id).copied().nth(1)?
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}
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};
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let (current_x, current_y) = match &self.nodes[self.focus].content {
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Content::View(current_view) => (current_view.area.left(), current_view.area.top()),
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Content::Container(_) => unreachable!(),
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};
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// If the child is a container the search finds the closest container child
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// visually based on screen location.
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while let Content::Container(container) = &self.nodes[child_id].content {
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match (direction, container.layout) {
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(_, Layout::Vertical) => {
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// find closest split based on x because y is irrelevant
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// in a vertical container (and already correct based on previous search)
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child_id = *container.children.iter().min_by_key(|id| {
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let x = match &self.nodes[**id].content {
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Content::View(view) => view.inner_area().left(),
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Content::Container(container) => container.area.left(),
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};
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(current_x as i16 - x as i16).abs()
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})?;
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}
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(_, Layout::Horizontal) => {
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// find closest split based on y because x is irrelevant
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// in a horizontal container (and already correct based on previous search)
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child_id = *container.children.iter().min_by_key(|id| {
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let y = match &self.nodes[**id].content {
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Content::View(view) => view.inner_area().top(),
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Content::Container(container) => container.area.top(),
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};
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(current_y as i16 - y as i16).abs()
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})?;
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}
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}
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}
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Some(child_id)
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}
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pub fn focus_direction(&mut self, direction: Direction) {
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if let Some(id) = self.find_split_in_direction(self.focus, direction) {
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self.focus = id;
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}
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}
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pub fn focus_next(&mut self) {
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// This function is very dumb, but that's because we don't store any parent links.
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// (we'd be able to go parent.next_sibling() recursively until we find something)
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// For now that's okay though, since it's unlikely you'll be able to open a large enough
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// number of splits to notice.
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// current = focus
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// let found = loop do {
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// node = focus.parent;
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// let found = node.next_sibling_of(current)
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// if some {
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// break found;
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// }
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// // else
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// if node == root {
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// return first child of root;
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// };
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// current = parent;
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// }
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// }
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//
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// use found next sibling
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// loop do {
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// if found = view -> focus = found, return
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// if found = container -> found = first child
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// }
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let mut views = self
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.traverse()
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.skip_while(|&(id, _view)| id != self.focus)
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.skip(1); // Skip focused value
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if let Some((id, _)) = views.next() {
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self.focus = id;
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} else {
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// extremely crude, take the first item again
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let (key, _) = self.traverse().next().unwrap();
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self.focus = key;
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}
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}
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pub fn area(&self) -> Rect {
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self.area
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}
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}
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|
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#[derive(Debug)]
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pub struct Traverse<'a> {
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tree: &'a Tree,
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stack: Vec<ViewId>, // TODO: reuse the one we use on update
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}
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|
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impl<'a> Traverse<'a> {
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fn new(tree: &'a Tree) -> Self {
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Self {
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tree,
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stack: vec![tree.root],
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}
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}
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}
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|
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impl<'a> Iterator for Traverse<'a> {
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type Item = (ViewId, &'a View);
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|
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fn next(&mut self) -> Option<Self::Item> {
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loop {
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let key = self.stack.pop()?;
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let node = &self.tree.nodes[key];
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|
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match &node.content {
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Content::View(view) => return Some((key, view)),
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Content::Container(container) => {
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self.stack.extend(container.children.iter().rev());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use super::*;
|
|
use crate::DocumentId;
|
|
|
|
#[test]
|
|
fn find_split_in_direction() {
|
|
let mut tree = Tree::new(Rect {
|
|
x: 0,
|
|
y: 0,
|
|
width: 180,
|
|
height: 80,
|
|
});
|
|
let mut view = View::new(DocumentId::default());
|
|
view.area = Rect::new(0, 0, 180, 80);
|
|
tree.insert(view);
|
|
|
|
let l0 = tree.focus;
|
|
let view = View::new(DocumentId::default());
|
|
tree.split(view, Layout::Vertical);
|
|
let r0 = tree.focus;
|
|
|
|
tree.focus = l0;
|
|
let view = View::new(DocumentId::default());
|
|
tree.split(view, Layout::Horizontal);
|
|
let l1 = tree.focus;
|
|
|
|
tree.focus = l0;
|
|
let view = View::new(DocumentId::default());
|
|
tree.split(view, Layout::Vertical);
|
|
let l2 = tree.focus;
|
|
|
|
// Tree in test
|
|
// | L0 | L2 | |
|
|
// | L1 | R0 |
|
|
tree.focus = l2;
|
|
assert_eq!(Some(l0), tree.find_split_in_direction(l2, Direction::Left));
|
|
assert_eq!(Some(l1), tree.find_split_in_direction(l2, Direction::Down));
|
|
assert_eq!(Some(r0), tree.find_split_in_direction(l2, Direction::Right));
|
|
assert_eq!(None, tree.find_split_in_direction(l2, Direction::Up));
|
|
|
|
tree.focus = l1;
|
|
assert_eq!(None, tree.find_split_in_direction(l1, Direction::Left));
|
|
assert_eq!(None, tree.find_split_in_direction(l1, Direction::Down));
|
|
assert_eq!(Some(r0), tree.find_split_in_direction(l1, Direction::Right));
|
|
assert_eq!(Some(l0), tree.find_split_in_direction(l1, Direction::Up));
|
|
|
|
tree.focus = l0;
|
|
assert_eq!(None, tree.find_split_in_direction(l0, Direction::Left));
|
|
assert_eq!(Some(l1), tree.find_split_in_direction(l0, Direction::Down));
|
|
assert_eq!(Some(l2), tree.find_split_in_direction(l0, Direction::Right));
|
|
assert_eq!(None, tree.find_split_in_direction(l0, Direction::Up));
|
|
|
|
tree.focus = r0;
|
|
assert_eq!(Some(l2), tree.find_split_in_direction(r0, Direction::Left));
|
|
assert_eq!(None, tree.find_split_in_direction(r0, Direction::Down));
|
|
assert_eq!(None, tree.find_split_in_direction(r0, Direction::Right));
|
|
assert_eq!(None, tree.find_split_in_direction(r0, Direction::Up));
|
|
}
|
|
}
|