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# chunkmaster
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This plugin can be used to pre-generate the region of a world around the spawn chunk(s).
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The generation automatically pauses when a player joins the server (assuming the server was empty before)
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and resumes when the server is empty again. The generation also auto-resumes after a server
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restart. The plugin tracks the ticks per second and pauses the generation when the tps
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is lower than 2 (configurable).
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## Commands
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All features can be accessed with the command `/chunkmaster` or the aliases `/chm`, `chunkm`, `cmaster`.
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- `/chunkmaster generate [world] [chunk count] [unit]` Starts the generation until the specified chunk count or the world border is reached.
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- `/chunkmaster list` Lists all running generation tasks
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- `/chunkmaster cancel <Task id>` Cancels the generation task with the specified id (if it is running).
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- `/chunkmaster pause` Pauses all generation tasks until the resume command is executed.
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- `/chunkmaster resume` Resumes all paused generation tasks.
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- `/chunkmaster reload` Reloads the configuration file.
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- `/chunkmaster tpchunk <X> <Z>` Teleports you to the specified chunk coordinates.
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## Config
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```yaml
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# The language settings.
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# Supported out of the box are german (de) and english (en).
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# Additional languages can be configured in the plugins folder under i18n.
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# The file name must be in the format <language>.i18n.properties and the content
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# must be in the java-property-file format.
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# For non-defined translations the default (english) version is used.
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# For built-in support please create a PullRequest with your translation.
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language: en
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generation:
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# If set to true the plugin ignores the vanilla world border and doesn't stop
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# the chunk generation when reaching it.
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# The value should be a boolean <true/false>
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ignore-worldborder: false
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# The maximum amount of chunks that are loaded before unloading and saving them.
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# Higher values mean higher generation speed but greater memory usage.
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# The value should be a positive integer.
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max-loaded-chunks: 10
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# Paper Only
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# The maximum amount of requested chunks with the asynchronous paper chunk
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# loading method. Higher values mean faster generation but more memory usage
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# (and probably bigger performance impact).
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# The value should be a positive integer.
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max-pending-chunks: 10
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# The period (in ticks) in which a generation step is run.
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# Higher values mean less performance impact but slower generation.
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# The value should be a positive integer.
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period: 2
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# The max amount of chunks that should be generated per step.
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# Higher values mean higher generation speed but higher performance impact.
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# The value should be a positive integer.
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chunks-per-step: 4
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# Paper Only
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# The number of already generated chunks that will be skipped for each step.
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# Notice that these still have a performance impact because the server needs to check
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# if the chunk is generated.
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# Higher values mean faster generation but greater performance impact.
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# The value should be a positive integer.
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chunk-skips-per-step: 100
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# The maximum milliseconds per tick the server is allowed to have
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# during the cunk generation process.
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# If the mspt is greather than this, the chunk generation task pauses.
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# The value should be a positive integer greater than 50.
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mspt-pause-threshold: 500
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# If the chunk generation process should pause on player join.
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# Notice that playing on a server that constantly generates chunks can be
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# very laggy and can cause it to crash.
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# You could configure the values above so that the performance impact of the generation
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# process is minimal.
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# The value should be a boolean <true/false>
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pause-on-join: true
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```
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## Spigot and Paper
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The plugin works on spigot and paper servers but is significantly faster on paper servers
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(because it profits from asynchronous chunk loading an the better implementation of the
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isChunkGenerated method).
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