Chunk Utilities
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Go to file
Trivernis 4d4107aaf3
Version 1.3.0 (#85)
* Feature/async chunkmaster (#81)

* Change generation to be asynchronous

At this stage it will most likely crash the server at a certain point.
Pausing and resuming isn't stable. Saving the progress isn't stable as well.
Chunks are being unloaded in the main thread by an unloader class.

* Switch to native threads

- Use thread instead of async tasks
- Store pending paper chunks in the database
- Interrupt the thread when it should be stopped

* Fix insertion of pending chunks

Fix an error that is thrown when the sql for inserting pending chunks doesn't have any chunks to insert.

* Add task states

Add states to differentiate between generating and validating tasks
as well as a field in the database to store this information.
A task will first generate a world until the required radius or the
worldborder is reached. Then it validates that each chunk has been generated.

* Add object representation of world_properties table

* Add DAO for pending_chunks table

* Add DAO for generation_tasks table

* Add state updating to periodic save

* Fix loading of world properties

* Add states to tasks and fix completion handling

* Fix progress report and spiral shape

* Modify the paper generation task so it works with spigot

This change is being made because normal chunk generation doesn't allow
chunks to be requested from a different thread. With PaperLib this issue
can be solved.

* Add workarounds for spigot problems

* Fix some blocking issues and update README

* Add locking to ChunkUnloader class

* Add total chunk count to list command (closes #79) (#82)

* Fix shape beign stuck (#83)

* Add autostart config parameter (closes #78) (#84)

* Add circleci badge to readme

* Add codefactor badge
4 years ago
.circleci Add ignore-worldborder config option 4 years ago
.github Update bug_report.md 4 years ago
src/main Version 1.3.0 (#85) 4 years ago
.abstruse.yml Remove creation of .gradle directory due to errors 4 years ago
.gitignore Add ignore-worldborder config option 4 years ago
LICENSE Add ignore-worldborder config option 4 years ago
README.md Version 1.3.0 (#85) 4 years ago
build.gradle Version 1.3.0 (#85) 4 years ago
gradle.properties Added Spiral class 5 years ago
settings.gradle Add ignore-worldborder config option 4 years ago

README.md

chunkmaster CodeFactor

This plugin can be used to pre-generate the region of a world around the spawn chunk(s). The generation automatically pauses when a player joins the server (assuming the server was empty before) and resumes when the server is empty again. The generation also auto-resumes after a server restart. The plugin tracks the ticks per second and pauses the generation when the tps is lower than 2 (configurable).

Built with

  • Gradle - Dependency Management and Build Tool
  • Sqlite JDBC - Database Driver for JDBC
  • bStats - Statistical Insights

Features

  • Pregeneration of a specific area around the world center
  • Configuration of world centers
  • Integration into dynmap
  • Teleportation to chunks
  • Auto-Pause/Resume on player join/leave
  • Highly configurable

Installing

Just download the jar from the latest release and place it into the servers plugins folder.

Usage and Configuration

Commands

All features can be accessed with the command /chunkmaster or the aliases /chm, chunkm, cmaster.

  • /chunkmaster generate [world] [radius] [<square|circle>] Starts the generation until the specified chunk count or the world border is reached.
  • /chunkmaster list Lists all running generation tasks
  • /chunkmaster cancel <Task id|world name> Cancels the generation task with the specified id (if it is running).
  • /chunkmaster pause Pauses all generation tasks until the resume command is executed.
  • /chunkmaster resume Resumes all paused generation tasks.
  • /chunkmaster reload Reloads the configuration file.
  • /chunkmaster tpchunk <X> <Z> Teleports you to the specified chunk coordinates.
  • /<command> setCenter [[<world>] <chunkX> <chunkZ>]] - sets the center chunk of the world
  • /<command> getCenter [<world>] - returns the center chunk of the world
  • /<command> stats [<world>] - returns the stats of the server or a specific world

Examples

Generate a 100 chunks * 100 blocks square around the center:

/chm generate [world] 50

Generate a circle with a radius of 100 blocks around the center:

/chm generate [world] 100 circle

Config


# The language settings.
# Supported out of the box are german (de) and english (en).
# Additional languages can be configured in the plugins folder under i18n.
# The file name must be in the format <language>.i18n.properties and the content
# must be in the java-property-file format.
# For non-defined translations the default (english) version is used.
# For built-in support please create a PullRequest with your translation.
language: en

# Actiates/deactivates the dynmap integration.
# With the setting set to 'true' the plugin tries to trigger the rendering
# of generated chunks right before unloading them. It also adds an area
# marker to the dynmap to show the area that will be pregenerated.
# The marker is removed automatically when the task is finished or canceled.
# The value should be a boolean <true/false>
dynmap: true

generation:

  # If set to true the plugin ignores the vanilla world border and doesn't stop
  # the chunk generation when reaching it.
  # The value should be a boolean <true/false>
  ignore-worldborder: false

  # The maximum amount of chunks that are loaded before unloading and saving them.
  # Higher values mean higher generation speed but greater memory usage.
  # The value should be a positive integer.
  max-loaded-chunks: 1000

  # Paper Only
  # The maximum amount of requested chunks with the asynchronous paper chunk
  # loading method. Higher values mean faster generation but more memory usage and
  # bigger performance impact. Configuring it too hight might crash the server.
  # The value should be a positive integer.
  max-pending-chunks: 500

  # The maximum milliseconds per tick the server is allowed to have
  # during the cunk generation process.
  # If the mspt is greather than this, the chunk generation task pauses.
  # The value should be a positive integer greater than 50. 
  mspt-pause-threshold: 500

  # The period in ticks for how often loaded chunks get unloaded.
  # Unloading happens in the main thread and can impact the server performance.
  # You can tweak this setting with the max-loaded-chunks setting to have either
  # a lot of chunks unloaded at once or fewer chunks unloaded more often.
  # If the maximum number of loaded chunks is reached the generation pauses until the
  # unloading task runs again so keep that in mind.
  # The value should be a positive integer.
  unloading-period: 50

  # Pauses the generation if the number of players on the server is larger or equal
  # to the configured value
  # Notice that playing on a server that constantly generates chunks can be
  # very laggy and can cause it to crash.
  # The value should be a posivitve integer > 1.
  pause-on-player-count: 1

  # if the generation should automatically start on server startup
  # the value should be a boolean
  autostart: true

Spigot and Paper

The plugin works on spigot and paper servers but is significantly faster on paper servers (because it profits from asynchronous chunk loading an the better implementation of the isChunkGenerated method).

Translation

The Mandarin translation is provided by NPBeta and was validated by ed3d3d.

The French translation is provided by Corenb and was validated by Fiwel00 and Youssef Habri.

The German and English translation is provided by me. You can translate the plugin yourself and start a PR to this repository to add it to the provided translation.

  1. create an i18n folder in the plugins folder (plugins/Chunkmaster)
  2. copy the default translations file into the newly created folder and rename it to .i18n.properties
  3. modify the values in the file for your translation (you can use minecraft § formatting sequences)
  4. set the language property in the config file to your language abbrevation
  5. start the plugin

Now you should see your translation being used by the plugin for localized messages.

License

This project is licensed under the GPLv3.0 License - see the LICENSE for details.

bStats

Plugin statistics