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README.md
chunkmaster
This plugin can be used to pre-generate the region of a world around the spawn chunk(s). The generation automatically pauses when a player joins the server (assuming the server was empty before) and resumes when the server is empty again. The generation also auto-resumes after a server restart. The plugin tracks the ticks per second and pauses the generation when the tps is lower than 2 (configurable).
Built with
- Gradle - Dependency Management and Build Tool
- Sqlite JDBC - Database Driver for JDBC
- bStats - Statistical Insights
Features
- Pregeneration of a specific area around the world center
- Configuration of world centers
- Integration into dynmap
- Teleportation to chunks
- Auto-Pause/Resume on player join/leave
- Highly configurable
Installing
Just download the jar from the latest release and place it into the servers plugins folder.
Usage and Configuration
Commands
All features can be accessed with the command /chunkmaster
or the aliases /chm
, chunkm
, cmaster
.
/chunkmaster generate [world] [chunk count] [unit]
Starts the generation until the specified chunk count or the world border is reached./chunkmaster list
Lists all running generation tasks/chunkmaster cancel <Task id>
Cancels the generation task with the specified id (if it is running)./chunkmaster pause
Pauses all generation tasks until the resume command is executed./chunkmaster resume
Resumes all paused generation tasks./chunkmaster reload
Reloads the configuration file./chunkmaster tpchunk <X> <Z>
Teleports you to the specified chunk coordinates./<command> setCenter [<world>] <chunkX> <chunkZ>
- sets the center chunk of the world/<command> getCenter [<world>]
- returns the center chunk of the world
Examples
Generate a 100 chunks * 100 chunks square around the spawn:
/chm generate [world] 100 diameter
Generate a 100 blocks * 100 blocks square around the spawn:
/chm generate [world] 50 blockradius
Generate 100 Blocks in every direction from the spawn:
/chm generate [world] 100 blockradius
Generate 200 Chunks in every direction from the spawn:
/chm generate [world] 200 radius
Generate 1000 Chunks in total around the spawn:
/chm generate [world] 1000
Config
# The language settings.
# Supported out of the box are german (de) and english (en).
# Additional languages can be configured in the plugins folder under i18n.
# The file name must be in the format <language>.i18n.properties and the content
# must be in the java-property-file format.
# For non-defined translations the default (english) version is used.
# For built-in support please create a PullRequest with your translation.
language: en
# Actiates/deactivates the dynmap integration.
# With the setting set to 'true' the plugin tries to trigger the rendering
# of generated chunks right before unloading them. It also adds an area
# marker to the dynmap to show the area that will be pregenerated.
# The marker is removed automatically when the task is finished or canceled.
# The value should be a boolean <true/false>
dynmap: true
generation:
# If set to true the plugin ignores the vanilla world border and doesn't stop
# the chunk generation when reaching it.
# The value should be a boolean <true/false>
ignore-worldborder: false
# The maximum amount of chunks that are loaded before unloading and saving them.
# Higher values mean higher generation speed but greater memory usage.
# The value should be a positive integer.
max-loaded-chunks: 10
# Paper Only
# The maximum amount of requested chunks with the asynchronous paper chunk
# loading method. Higher values mean faster generation but more memory usage
# (and probably bigger performance impact).
# The value should be a positive integer.
max-pending-chunks: 10
# The period (in ticks) in which a generation step is run.
# Higher values mean less performance impact but slower generation.
# The value should be a positive integer.
period: 2
# The max amount of chunks that should be generated per step.
# Higher values mean higher generation speed but higher performance impact.
# The value should be a positive integer.
chunks-per-step: 4
# Paper Only
# The number of already generated chunks that will be skipped for each step.
# Notice that these still have a performance impact because the server needs to check
# if the chunk is generated.
# Higher values mean faster generation but greater performance impact.
# The value should be a positive integer.
chunk-skips-per-step: 100
# The maximum milliseconds per tick the server is allowed to have
# during the cunk generation process.
# If the mspt is greather than this, the chunk generation task pauses.
# The value should be a positive integer greater than 50.
mspt-pause-threshold: 500
# If the chunk generation process should pause on player join.
# Notice that playing on a server that constantly generates chunks can be
# very laggy and can cause it to crash.
# You could configure the values above so that the performance impact of the generation
# process is minimal.
# The value should be a boolean <true/false>
pause-on-join: true
Spigot and Paper
The plugin works on spigot and paper servers but is significantly faster on paper servers (because it profits from asynchronous chunk loading an the better implementation of the isChunkGenerated method).
License
This project is licensed under the GPLv3.0 License - see the License.md for details.