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spydian/lib/controllib.py

100 lines
3.5 KiB
Python

import pygame, os
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class Joystick():
def __init__(self, navigator, light, configuration, camera):
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# joystick
pygame.joystick.init()
joystick = pygame.joystick.Joystick(0)
joystick.init()
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# sound
pygame.mixer.init()
sound = pygame.mixer.Sound('./sounds/gasgasgas.wav')
sound.set_volume(0.3)
self.camera = camera
self.sound = sound
self.joystick = joystick
self.navigator = navigator
self.light = light
self.configuration = configuration
self.pressed = []
self.splaying = False
def handle(self):
c = self.configuration
nav = self.navigator
dict = {}
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# axes
for i in range(self.joystick.get_numaxes()):
axis = self.joystick.get_axis(i)
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dict['Axis {}'.format(i)] = axis
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if i == c['GAS'] and axis > 0.1:
nav.forward()
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elif i == c['GAS'] and axis < 0.1:
nav.stop()
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# buttons
for i in range(self.joystick.get_numbuttons()):
button = self.joystick.get_button(i)
dict['Button {}'.format(i)] = button
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if i == c['LIGHT'] and button == 1 and button not in self.pressed:
self.light.switch()
self.pressed.append(button)
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elif i == c['LIGHT'] and button == 0 and button in self.pressed:
self.pressed.remove(button)
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elif i == c['MUSIC'] and button == 1 and button not in self.pressed:
if self.splaying:
self.sound.stop()
self.splaying = False
else:
self.sound.play()
self.splaying = True
self.pressed.append(button)
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elif i == c['MUSIC'] and button == 0 and button in self.pressed:
self.pressed.remove(button)
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elif i == c['VOLIN'] and button == 1 and button not in self.pressed:
self.sound.set_volume(self.sound.get_volume() + 0.1)
self.pressed.append(button)
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elif i == c['VOLIN'] and button == 0 and button in self.pressed:
self.sound.set_volume(self.sound.get_volume() - 0.1)
self.pressed.remove(button)
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elif i == c['VOLDE'] and button == 1 and button not in self.pressed:
self.pressed.append(button)
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elif i == c['VOLDE'] and button == 0 and button in self.pressed:
self.pressed.remove(button)
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elif i == c['REC'] and button == 1 and button not in self.pressed:
self._save_camimg()
self.pressed.append(button)
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elif i == c['REC'] and button == 0 and button in self.pressed:
self.pressed.remove(button)
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# hats
for i in range(self.joystick.get_numhats()):
hat = self.joystick.get_hat(i)
dict['Hat {}'.format(i)] = hat
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if hat == (-1, 0):
nav.left()
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elif hat == (1, 0):
nav.right()
else:
nav.straight()
dict['Volume'] = self.sound.get_volume()
return dict
def _save_camimg(self):
self.camera.new_frame()
img = self.camera.image
if os.path.isfile('image.jpg'):
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count = 0
while os.path.isfile('./images/img{}.jpg'.format(count)):
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count += 1
os.rename('image.jpg', 'images/img{}.jpg'.format(count))
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pygame.image.save(img, 'image.jpg')