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use crate::{
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commands::Open,
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compositor::{Callback, Component, Context, EventResult},
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ctrl, key,
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};
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use crossterm::event::Event;
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use tui::buffer::Buffer as Surface;
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use helix_core::Position;
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use helix_view::graphics::{Margin, Rect};
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// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
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// a width/height hint. maybe Popup(Box<Component>)
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pub struct Popup<T: Component> {
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contents: T,
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position: Option<Position>,
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margin: Margin,
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size: (u16, u16),
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child_size: (u16, u16),
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position_bias: Open,
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scroll: usize,
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auto_close: bool,
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ignore_escape_key: bool,
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id: &'static str,
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}
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impl<T: Component> Popup<T> {
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pub fn new(id: &'static str, contents: T) -> Self {
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Self {
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contents,
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position: None,
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margin: Margin::none(),
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size: (0, 0),
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position_bias: Open::Below,
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child_size: (0, 0),
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scroll: 0,
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auto_close: false,
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ignore_escape_key: false,
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id,
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}
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}
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pub fn position(mut self, pos: Option<Position>) -> Self {
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self.position = pos;
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self
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}
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pub fn get_position(&self) -> Option<Position> {
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self.position
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}
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pub fn position_bias(mut self, bias: Open) -> Self {
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self.position_bias = bias;
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self
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}
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pub fn margin(mut self, margin: Margin) -> Self {
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self.margin = margin;
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self
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}
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pub fn auto_close(mut self, auto_close: bool) -> Self {
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self.auto_close = auto_close;
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self
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}
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/// Ignores an escape keypress event, letting the outer layer
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/// (usually the editor) handle it. This is useful for popups
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/// in insert mode like completion and signature help where
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/// the popup is closed on the mode change from insert to normal
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/// which is done with the escape key. Otherwise the popup consumes
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/// the escape key event and closes it, and an additional escape
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/// would be required to exit insert mode.
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pub fn ignore_escape_key(mut self, ignore: bool) -> Self {
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self.ignore_escape_key = ignore;
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self
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}
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pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) {
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let position = self
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.position
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.get_or_insert_with(|| cx.editor.cursor().0.unwrap_or_default());
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let (width, height) = self.size;
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// if there's a orientation preference, use that
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// if we're on the top part of the screen, do below
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// if we're on the bottom part, do above
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// -- make sure frame doesn't stick out of bounds
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let mut rel_x = position.col as u16;
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let mut rel_y = position.row as u16;
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if viewport.width <= rel_x + width {
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rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
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}
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let can_put_below = viewport.height > rel_y + height;
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let can_put_above = rel_y.checked_sub(height).is_some();
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let final_pos = match self.position_bias {
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Open::Below => match can_put_below {
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true => Open::Below,
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false => Open::Above,
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},
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Open::Above => match can_put_above {
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true => Open::Above,
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false => Open::Below,
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},
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};
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rel_y = match final_pos {
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Open::Above => rel_y.saturating_sub(height),
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Open::Below => rel_y + 1,
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};
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(rel_x, rel_y)
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}
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pub fn get_size(&self) -> (u16, u16) {
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(self.size.0, self.size.1)
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}
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pub fn scroll(&mut self, offset: usize, direction: bool) {
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if direction {
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let max_offset = self.child_size.1.saturating_sub(self.size.1);
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self.scroll = (self.scroll + offset).min(max_offset as usize);
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} else {
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self.scroll = self.scroll.saturating_sub(offset);
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}
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}
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pub fn contents(&self) -> &T {
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&self.contents
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}
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pub fn contents_mut(&mut self) -> &mut T {
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&mut self.contents
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}
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}
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impl<T: Component> Component for Popup<T> {
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fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
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let key = match event {
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Event::Key(event) => event,
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Event::Resize(_, _) => {
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// TODO: calculate inner area, call component's handle_event with that area
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return EventResult::Ignored(None);
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}
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_ => return EventResult::Ignored(None),
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};
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if key!(Esc) == key.into() && self.ignore_escape_key {
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return EventResult::Ignored(None);
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}
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let close_fn: Callback = Box::new(|compositor, _| {
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// remove the layer
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compositor.remove(self.id.as_ref());
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});
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match key.into() {
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// esc or ctrl-c aborts the completion and closes the menu
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key!(Esc) | ctrl!('c') => {
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let _ = self.contents.handle_event(event, cx);
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EventResult::Consumed(Some(close_fn))
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}
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ctrl!('d') => {
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self.scroll(self.size.1 as usize / 2, true);
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EventResult::Consumed(None)
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}
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ctrl!('u') => {
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self.scroll(self.size.1 as usize / 2, false);
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EventResult::Consumed(None)
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}
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_ => {
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let contents_event_result = self.contents.handle_event(event, cx);
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if self.auto_close {
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if let EventResult::Ignored(None) = contents_event_result {
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return EventResult::Ignored(Some(close_fn));
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}
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}
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contents_event_result
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}
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}
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// for some events, we want to process them but send ignore, specifically all input except
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// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
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}
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fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
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let max_width = 120.min(viewport.0);
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let max_height = 26.min(viewport.1.saturating_sub(2)); // add some spacing in the viewport
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let inner = Rect::new(0, 0, max_width, max_height).inner(&self.margin);
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let (width, height) = self
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.contents
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.required_size((inner.width, inner.height))
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.expect("Component needs required_size implemented in order to be embedded in a popup");
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self.child_size = (width, height);
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self.size = (
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(width + self.margin.width()).min(max_width),
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(height + self.margin.height()).min(max_height),
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);
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// re-clamp scroll offset
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let max_offset = self.child_size.1.saturating_sub(self.size.1);
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self.scroll = self.scroll.min(max_offset as usize);
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Some(self.size)
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}
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fn render(&mut self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
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// trigger required_size so we recalculate if the child changed
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self.required_size((viewport.width, viewport.height));
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cx.scroll = Some(self.scroll);
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let (rel_x, rel_y) = self.get_rel_position(viewport, cx);
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// clip to viewport
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let area = viewport.intersection(Rect::new(rel_x, rel_y, self.size.0, self.size.1));
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// clear area
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let background = cx.editor.theme.get("ui.popup");
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surface.clear_with(area, background);
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let inner = area.inner(&self.margin);
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self.contents.render(inner, surface, cx);
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}
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fn id(&self) -> Option<&'static str> {
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Some(self.id)
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}
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}
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