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use crate::View;
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use slotmap::{DefaultKey as Key, HopSlotMap};
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use tui::layout::Rect;
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// the dimensions are recomputed on windo resize/tree change.
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//
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pub struct Tree {
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root: Key,
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// (container, index inside the container)
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pub focus: Key,
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// fullscreen: bool,
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area: Rect,
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nodes: HopSlotMap<Key, Node>,
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// used for traversals
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stack: Vec<(Key, Rect)>,
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}
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pub struct Node {
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parent: Key,
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content: Content,
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}
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pub enum Content {
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View(Box<View>),
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Container(Box<Container>),
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}
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impl Node {
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pub fn container() -> Self {
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Node {
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parent: Key::default(),
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content: Content::Container(Box::new(Container::new())),
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}
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}
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pub fn view(view: View) -> Self {
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Node {
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parent: Key::default(),
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content: Content::View(Box::new(view)),
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}
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}
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}
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// TODO: screen coord to container + container coordinate helpers
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pub enum Layout {
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Horizontal,
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Vertical,
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// could explore stacked/tabbed
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}
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pub struct Container {
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layout: Layout,
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children: Vec<Key>,
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area: Rect,
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}
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impl Container {
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pub fn new() -> Self {
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Self {
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layout: Layout::Horizontal,
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children: Vec::new(),
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area: Rect::default(),
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}
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}
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}
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impl Default for Container {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Tree {
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pub fn new(area: Rect) -> Self {
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let root = Node::container();
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let mut nodes = HopSlotMap::new();
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let root = nodes.insert(root);
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// root is it's own parent
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nodes[root].parent = root;
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Self {
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root,
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focus: root,
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// fullscreen: false,
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area,
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nodes,
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stack: Vec::new(),
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}
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}
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pub fn insert(&mut self, view: View) -> Key {
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let focus = self.focus;
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let parent = self.nodes[focus].parent;
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let mut node = Node::view(view);
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node.parent = parent;
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let node = self.nodes.insert(node);
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self.get_mut(node).id = node;
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let container = match &mut self.nodes[parent] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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// insert node after the current item if there is children already
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let pos = if container.children.is_empty() {
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0
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} else {
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let pos = container
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.children
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.iter()
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.position(|&child| child == focus)
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.unwrap();
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pos + 1
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};
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container.children.insert(pos, node);
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// focus the new node
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self.focus = node;
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// recalculate all the sizes
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self.recalculate();
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node
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}
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pub fn remove(&mut self, index: Key) {
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let mut stack = Vec::new();
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if self.focus == index {
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// focus on something else
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self.focus_next();
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}
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stack.push(index);
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while let Some(index) = stack.pop() {
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let parent_id = self.nodes[index].parent;
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if let Node {
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content: Content::Container(container),
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..
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} = &mut self.nodes[parent_id]
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{
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if let Some(pos) = container.children.iter().position(|&child| child == index) {
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container.children.remove(pos);
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// TODO: if container now only has one child, remove it and place child in parent
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if container.children.is_empty() && parent_id != self.root {
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// if container now empty, remove it
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stack.push(parent_id);
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}
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}
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}
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self.nodes.remove(index);
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}
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self.recalculate()
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}
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pub fn views(&self) -> impl Iterator<Item = (&View, bool)> {
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let focus = self.focus;
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self.nodes.iter().filter_map(move |(key, node)| match node {
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Node {
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content: Content::View(view),
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..
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} => Some((view.as_ref(), focus == key)),
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_ => None,
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})
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}
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pub fn views_mut(&mut self) -> impl Iterator<Item = (&mut View, bool)> {
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let focus = self.focus;
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self.nodes
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.iter_mut()
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.filter_map(move |(key, node)| match node {
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Node {
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content: Content::View(view),
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..
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} => Some((view.as_mut(), focus == key)),
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_ => None,
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})
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}
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pub fn get(&self, index: Key) -> &View {
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match &self.nodes[index] {
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Node {
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content: Content::View(view),
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..
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} => view,
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_ => unreachable!(),
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}
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}
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pub fn get_mut(&mut self, index: Key) -> &mut View {
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match &mut self.nodes[index] {
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Node {
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content: Content::View(view),
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..
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} => view,
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_ => unreachable!(),
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}
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}
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pub fn is_empty(&self) -> bool {
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match &self.nodes[self.root] {
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Node {
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content: Content::Container(container),
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..
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} => container.children.is_empty(),
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_ => unreachable!(),
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}
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}
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pub fn resize(&mut self, area: Rect) {
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self.area = area;
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self.recalculate();
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}
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pub fn recalculate(&mut self) {
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if self.is_empty() {
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return;
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}
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self.stack.push((self.root, self.area));
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// take the area
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// fetch the node
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// a) node is view, give it whole area
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// b) node is container, calculate areas for each child and push them on the stack
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while let Some((key, area)) = self.stack.pop() {
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let node = &mut self.nodes[key];
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match &mut node.content {
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Content::View(view) => {
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// debug!!("setting view area {:?}", area);
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view.area = area;
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} // TODO: call f()
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Content::Container(container) => {
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// debug!!("setting container area {:?}", area);
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container.area = area;
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match container.layout {
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Layout::Vertical => {
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let len = container.children.len();
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let height = area.height / len as u16;
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let mut child_y = area.y;
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for (i, child) in container.children.iter().enumerate() {
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let mut area = Rect::new(
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container.area.x,
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child_y,
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container.area.width,
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height,
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);
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child_y += height;
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// last child takes the remaining width because we can get uneven
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// space from rounding
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if i == len - 1 {
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area.height = container.area.y + container.area.height - area.y;
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}
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self.stack.push((*child, area));
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}
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}
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Layout::Horizontal => {
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let len = container.children.len();
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let width = area.width / len as u16;
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let mut child_x = area.x;
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for (i, child) in container.children.iter().enumerate() {
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let mut area = Rect::new(
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child_x,
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container.area.y,
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width,
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container.area.height,
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);
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child_x += width;
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// last child takes the remaining width because we can get uneven
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// space from rounding
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if i == len - 1 {
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area.width = container.area.x + container.area.width - area.x;
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}
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self.stack.push((*child, area));
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}
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}
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}
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}
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}
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}
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}
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pub fn traverse(&self) -> Traverse {
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Traverse::new(self)
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}
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pub fn focus_next(&mut self) {
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// This function is very dumb, but that's because we don't store any parent links.
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// (we'd be able to go parent.next_sibling() recursively until we find something)
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// For now that's okay though, since it's unlikely you'll be able to open a large enough
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// number of splits to notice.
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// current = focus
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// let found = loop do {
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// node = focus.parent;
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// let found = node.next_sibling_of(current)
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// if some {
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// break found;
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// }
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// // else
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// if node == root {
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// return first child of root;
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// };
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// current = parent;
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// }
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// }
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//
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// use found next sibling
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// loop do {
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// if found = view -> focus = found, return
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// if found = container -> found = first child
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// }
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let iter = self.traverse();
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let mut iter = iter.skip_while(|&(key, _view)| key != self.focus);
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iter.next(); // take the focused value
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match iter.next() {
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Some((key, _)) => {
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self.focus = key;
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}
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None => {
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// extremely crude, take the first item again
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let (key, _) = self.traverse().next().unwrap();
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self.focus = key;
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}
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}
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}
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}
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pub struct Traverse<'a> {
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tree: &'a Tree,
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stack: Vec<Key>, // TODO: reuse the one we use on update
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}
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impl<'a> Traverse<'a> {
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fn new(tree: &'a Tree) -> Self {
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Self {
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tree,
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stack: vec![tree.root],
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}
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}
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}
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impl<'a> Iterator for Traverse<'a> {
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type Item = (Key, &'a View);
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fn next(&mut self) -> Option<Self::Item> {
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loop {
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let key = self.stack.pop()?;
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let node = &self.tree.nodes[key];
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match &node.content {
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Content::View(view) => return Some((key, view)),
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Content::Container(container) => {
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self.stack.extend(container.children.iter().rev());
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}
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}
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}
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}
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}
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