# TODO: a little hard to see, but i like it better than white-stone and purple-darker..
'ui.cursor'={fg="light-green-complement",bg="light-green",modifiers=["reversed","bold"]}# Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
# should be slightly darker than primary cursor..
'ui.cursor.primary'={fg="pink",bg="light-green",modifiers=["reversed","bold"]}# The primary cursor when there are multiple (shift-c).
# TODO: NOTE: this blinking at a different timing then the selection's blink is too much!! lol, but i do prefer it to blink..
# NOTE: changed from purple, which was a bit tough to see..; rapid_blink was just too annoying..; light-green was too much, trying cyan..
'ui.selection'={bg="selection-ui",modifiers=["bold","slow_blink"]}# All currently selected text.
# TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too
# 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple.
# TODO: would need a very dim color, between selection-ui and background.. it could work of primary selection has a tinge of color to it (purple-selection), but without that, it would make it even harder to see the selection
# seems very dim.., likely inherited, but i don't know how to uninherit it.., i do prefer it to be different from the text used for comments though.. so it's not bad..
'ui.highlight'={bg="selection-ui",modifiers=["slow_blink"]}# selected contents of symbol pickers (spc-s, spc-S) and current line in buffer picker (spc-b).
'special'={fg="gold",modifiers=["bold"]}# Special symbols e.g `?` in Rust, `...` in Hare, also derive macro..?? BUG: also used for fuzzy search??
# rust's ? is usually squashed between punctuation ()?;
# gold is too bright, but fantastic for fuzzy search. pink-hotter works well for punctuation. gold also works well for the derive macro. it's also nice for it to just stick out, so as to indicate a syntax highlighting problem
# NOTE: i think was pink in aura theme.. but i def didn't like that for the enum values TODO: maybe white is fine
'constructor'={fg="blue-aqua"}# Constructor method for a class or struct. And in some cases applies to module names, as in ruby
# was blue-aqua in noctis, it's pink in vs-code's aura, along with static... TODO: maybe could try a new color here..
# ruby's class seems to use this.. maybe best to stick to using the same color as type.., but then __init__ uses this too..; also used upon constructor call! Ok(), Some() in rust
'constant'={fg="green-aqua"}# Constant value
# originally green in aura... and it seems a pretty good use of this green, as i don't use it for strings anymore..
'variable.other.member'={fg="pink-dimmer"}# Fields of composite data types (e.g. structs, unions)., @callback in elixir, serialized data fields (like this config file..)
# TODO: decide white-stone vs pink vs another color, and remember to turn down punctuation down a notch in hotness; would be nice to create a slightly tinged color, like noctis's white-sea-tinge
# NOTE: the bolded gold from noctic is really, really nice, but it collides with the orange-brighter color; also, bolded white is too much white, should save white just for variables only
# TODO: could use a cascading shades of purple here, between purple and purple-darker of operator, darkest on the outside, yet it's also nice to have it consistent..
# NOTE: tried red-error, but it's so ugly!!.. :/ but could use it's own color.. stole noctis's pink-salmon here.. bold is really nice too, more pink-salmony, but it eventually bugged me..; italics makes it feel like it's *pressed* in
'keyword.storage.modifier'={fg="purple-dimmer",modifiers=["italic"]}# function and type modifiers/accessors: public/private, mut, dyn, ref, &, internal, readonly, const, etc.
# these should be less visible
# bold makes sense here for C#, as it's usually the start of a function, but not so much for rust..
# currently using the same purple as operators.. which isn't too bad though, as it keeps a consistent scheme.. and it doesn't conflict with anything either. it's also good as a fallback for 'end', as that sometimes doesn't highlight properly..
# TODO: this nasty blue-green accurately matches how i feel about namespace syntax..: *barf*.. pink-hotter is interesting... really changes things up!.. but i still prefer something similar to blue for logical reasoning
# this orange is surprisingly dim! not bad at all, and keeps a consistent two-color theme. though, orange-brighter is far more beautiful, but perhaps too bright..
'diff.delta.moved'="green-sea"# Renamed or moved files / changes.
[palette]# Define your custom colors here.
# NOTE: there are 16 colors in the palette by default, these will override any that have the same name
# noctis
# dark-green = "#00262a" # backgrounds
# mid-green = "#073a40" # highlights
# autocomp-green = "#0d6772" # lighter than mid-green
# these three were used for backgrounds
light-green="#48e9a7"# a nice sea green, bright neon when bolded, like the displays of deep sea instruments, was "green", re-used for text under the cursor
pink-salmon="#df769b"# re-used for return, was "pink", it's perfect! :D use sparingly as i really don't like themes with lots of red in it, only returns and maybe exceptions
gold="#ffd800"# a nice, shiny bolded gold used for punctuation, was "yellow", ..maybe was also used for it's variable text..?
purple-darker="#6f60ea"# this purple is slightly darker than aura's, used for cascading keywords, but seems to match vs-code's aura better??
white-sea-tinged="#b1cace"# has a tinge of green in it.., pleasant tho
blue-green="#19a2b7"# TODO: quite hideous toxic aqua green... currently using for namespaces, as i don't have anymore colors.. just feels too saturated. it's closest to tokyonight's aqua, but dimmer
# blue-green-desaturated = "#3B94A3" # hmmm, maybe desaturate isn't the answer.. just dims it.., but it's not a bad idea either..
# blue-green = "#2C98BF" blue-green, with slightly lower hue, more greener
# blue-deep = "#3B8CFF" # a sort of standard blue, underwater deep blue, not bad for builtin types.. gives a different vibe..
cyan-bright="#87efff"# a tad too bright.. just used for cursor match
green-aqua="#54c59f"# used for constants/literals, not the prettiest, but it fits the aqua sea feelin' of the overall theme.. maybe can try bogster's green
# pink-even-dimmer = "#8C5C90" # used for pop-up menus, similar to pink with dim modifier.. too dim, not even pink anymore! more like magenta.. but very comfy to read!
gray-stone="#6d6d6d"# comment, similar to white, but desaturated/grayed out, now a sort of dirty blonde; i didn't like it at first, but then became amazing once dimmed!!
gray-stone-lighter="#7d7d7d"# used for comments with the dim modifier; 9d9d9d dimmed seems slightly brighter than gray-stone undimmed.. 7d7d7d is out of the way, 858585 forces eyes to read it, vs 8d8d8d?
# purple14 = "#af8aff7f" # light purple TODO: try it
# purple-pleasant-opaque = "#a394f000" # purple-pleasant with 00 alpha (opaque?), was accent18
# NOTE: doesn't seem to make a difference..
# new colors
light-green-complement="#e9488a"# initially used to create a high-contrast color for match surrounding pairs but it was too fugly to use as a cursor.. pink is better. currently using for secondary cursors as it's darker than the primary cursor's pink
# from boo berry
berry-desaturated="#886C9C"# originally used for comments, but didn't quite work.. maybe because boo berry has a background color..; didn't quite work for keywords either, as it was too dim and didn't match the rest of the scheme, like dirty blood.. worth keeping! currently using for atoms, which isn't bad!..