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use crate::compositor::{Component, Compositor, Context, EventResult};
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use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers};
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use tui::buffer::Buffer as Surface;
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use tui::{
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layout::Rect,
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style::{Color, Style},
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widgets::{Block, Borders},
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};
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use std::borrow::Cow;
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use helix_core::Position;
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use helix_view::Editor;
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// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
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// a width/height hint. maybe Popup(Box<Component>)
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pub struct Popup {
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contents: Box<dyn Component>,
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position: Option<Position>,
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size: (u16, u16),
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scroll: usize,
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}
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impl Popup {
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// TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
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// rendering)
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pub fn new(contents: Box<dyn Component>) -> Self {
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Self {
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contents,
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position: None,
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size: (0, 0),
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scroll: 0,
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}
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}
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pub fn set_position(&mut self, pos: Option<Position>) {
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self.position = pos;
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}
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pub fn scroll(&mut self, offset: usize, direction: bool) {
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if direction {
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self.scroll += offset;
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} else {
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self.scroll = self.scroll.saturating_sub(offset);
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}
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}
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}
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impl Component for Popup {
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fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
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let key = match event {
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Event::Key(event) => event,
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Event::Resize(width, height) => {
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// TODO: calculate inner area, call component's handle_event with that area
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return EventResult::Ignored;
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}
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_ => return EventResult::Ignored,
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};
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let close_fn = EventResult::Consumed(Some(Box::new(
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|compositor: &mut Compositor, editor: &mut Editor| {
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// remove the layer
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compositor.pop();
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},
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)));
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match key {
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// esc or ctrl-c aborts the completion and closes the menu
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KeyEvent {
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code: KeyCode::Esc, ..
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}
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| KeyEvent {
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code: KeyCode::Char('c'),
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modifiers: KeyModifiers::CONTROL,
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} => close_fn,
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KeyEvent {
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code: KeyCode::Char('d'),
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modifiers: KeyModifiers::CONTROL,
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} => {
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self.scroll(self.size.1 as usize / 2, true);
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EventResult::Consumed(None)
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}
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KeyEvent {
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code: KeyCode::Char('u'),
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modifiers: KeyModifiers::CONTROL,
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} => {
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self.scroll(self.size.1 as usize / 2, false);
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EventResult::Consumed(None)
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}
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_ => self.contents.handle_event(event, cx),
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}
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// for some events, we want to process them but send ignore, specifically all input except
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// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
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}
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fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
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let (width, height) = self
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.contents
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.required_size((120, 26)) // max width, max height
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.expect("Component needs required_size implemented in order to be embedded in a popup");
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self.size = (width, height);
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Some(self.size)
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}
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fn render(&self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
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use tui::text::Text;
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use tui::widgets::{Paragraph, Widget, Wrap};
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cx.scroll = Some(self.scroll);
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let position = self
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.position
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.or_else(|| cx.editor.cursor_position())
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.unwrap_or_default();
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let (width, height) = self.size;
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// -- make sure frame doesn't stick out of bounds
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let mut rel_x = position.col as u16;
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let mut rel_y = position.row as u16;
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if viewport.width <= rel_x + width {
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rel_x -= ((rel_x + width) - viewport.width)
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};
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// TODO: be able to specify orientation preference. We want above for most popups, below
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// for menus/autocomplete.
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if height <= rel_y {
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rel_y -= height // position above point
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} else {
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rel_y += 1 // position below point
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}
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let area = Rect::new(rel_x, rel_y, width, height);
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// clip to viewport
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let area = viewport.intersection(Rect::new(rel_x, rel_y, width, height));
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// clear area
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let background = cx.editor.theme.get("ui.popup");
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for y in area.top()..area.bottom() {
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for x in area.left()..area.right() {
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let cell = surface.get_mut(x, y);
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cell.reset();
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// cell.symbol.clear();
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cell.set_style(background);
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}
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}
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self.contents.render(area, surface, cx);
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}
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}
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