Render code actions as a menu, allow adding padding to popup

pull/1608/head
Blaž Hrastnik 2 years ago
parent f7f55143a1
commit 094a0aa3f9

@ -39,7 +39,7 @@ use movement::Movement;
use crate::{ use crate::{
args, args,
compositor::{self, Component, Compositor}, compositor::{self, Component, Compositor},
ui::{self, FilePicker, Picker, Popup, Prompt, PromptEvent}, ui::{self, FilePicker, Popup, Prompt, PromptEvent},
}; };
use crate::job::{self, Job, Jobs}; use crate::job::{self, Job, Jobs};
@ -3463,6 +3463,15 @@ fn workspace_symbol_picker(cx: &mut Context) {
) )
} }
impl ui::menu::Item for lsp::CodeActionOrCommand {
fn label(&self) -> &str {
match self {
lsp::CodeActionOrCommand::CodeAction(action) => action.title.as_str(),
lsp::CodeActionOrCommand::Command(command) => command.title.as_str(),
}
}
}
pub fn code_action(cx: &mut Context) { pub fn code_action(cx: &mut Context) {
let (view, doc) = current!(cx.editor); let (view, doc) = current!(cx.editor);
@ -3491,16 +3500,15 @@ pub fn code_action(cx: &mut Context) {
return; return;
} }
let picker = Picker::new( let picker = ui::Menu::new(actions, move |editor, code_action, event| {
false, if event != PromptEvent::Validate {
actions, return;
|action| match action { }
lsp::CodeActionOrCommand::CodeAction(action) => {
action.title.as_str().into() // always present here
} let code_action = code_action.unwrap();
lsp::CodeActionOrCommand::Command(command) => command.title.as_str().into(),
}, match code_action {
move |editor, code_action, _action| match code_action {
lsp::CodeActionOrCommand::Command(command) => { lsp::CodeActionOrCommand::Command(command) => {
log::debug!("code action command: {:?}", command); log::debug!("code action command: {:?}", command);
execute_lsp_command(editor, command.clone()); execute_lsp_command(editor, command.clone());
@ -3518,9 +3526,13 @@ pub fn code_action(cx: &mut Context) {
execute_lsp_command(editor, command.clone()); execute_lsp_command(editor, command.clone());
} }
} }
}, }
); });
let popup = Popup::new("code-action", picker); let popup =
Popup::new("code-action", picker).margin(helix_view::graphics::Margin {
vertical: 1,
horizontal: 1,
});
compositor.push(Box::new(popup)) compositor.push(Box::new(popup))
} }
}, },

@ -14,11 +14,18 @@ use helix_view::{graphics::Rect, Editor};
use tui::layout::Constraint; use tui::layout::Constraint;
pub trait Item { pub trait Item {
fn sort_text(&self) -> &str;
fn filter_text(&self) -> &str;
fn label(&self) -> &str; fn label(&self) -> &str;
fn row(&self) -> Row;
fn sort_text(&self) -> &str {
self.label()
}
fn filter_text(&self) -> &str {
self.label()
}
fn row(&self) -> Row {
Row::new(vec![Cell::from(self.label())])
}
} }
pub struct Menu<T: Item> { pub struct Menu<T: Item> {

@ -2,7 +2,7 @@ mod completion;
pub(crate) mod editor; pub(crate) mod editor;
mod info; mod info;
mod markdown; mod markdown;
mod menu; pub mod menu;
mod picker; mod picker;
mod popup; mod popup;
mod prompt; mod prompt;

@ -6,7 +6,7 @@ use crossterm::event::Event;
use tui::buffer::Buffer as Surface; use tui::buffer::Buffer as Surface;
use helix_core::Position; use helix_core::Position;
use helix_view::graphics::Rect; use helix_view::graphics::{Margin, Rect};
// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return // TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
// a width/height hint. maybe Popup(Box<Component>) // a width/height hint. maybe Popup(Box<Component>)
@ -14,6 +14,7 @@ use helix_view::graphics::Rect;
pub struct Popup<T: Component> { pub struct Popup<T: Component> {
contents: T, contents: T,
position: Option<Position>, position: Option<Position>,
margin: Margin,
size: (u16, u16), size: (u16, u16),
child_size: (u16, u16), child_size: (u16, u16),
scroll: usize, scroll: usize,
@ -25,6 +26,10 @@ impl<T: Component> Popup<T> {
Self { Self {
contents, contents,
position: None, position: None,
margin: Margin {
vertical: 0,
horizontal: 0,
},
size: (0, 0), size: (0, 0),
child_size: (0, 0), child_size: (0, 0),
scroll: 0, scroll: 0,
@ -36,6 +41,11 @@ impl<T: Component> Popup<T> {
self.position = pos; self.position = pos;
} }
pub fn margin(mut self, margin: Margin) -> Self {
self.margin = margin;
self
}
pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) { pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) {
let position = self let position = self
.position .position
@ -126,13 +136,18 @@ impl<T: Component> Component for Popup<T> {
let max_width = 120.min(viewport.0); let max_width = 120.min(viewport.0);
let max_height = 26.min(viewport.1.saturating_sub(2)); // add some spacing in the viewport let max_height = 26.min(viewport.1.saturating_sub(2)); // add some spacing in the viewport
let inner = Rect::new(0, 0, max_width, max_height).inner(&self.margin);
let (width, height) = self let (width, height) = self
.contents .contents
.required_size((max_width, max_height)) .required_size((inner.width, inner.height))
.expect("Component needs required_size implemented in order to be embedded in a popup"); .expect("Component needs required_size implemented in order to be embedded in a popup");
self.child_size = (width, height); self.child_size = (width, height);
self.size = (width.min(max_width), height.min(max_height)); self.size = (
(width + self.margin.horizontal * 2).min(max_width),
(height + self.margin.vertical * 2).min(max_height),
);
// re-clamp scroll offset // re-clamp scroll offset
let max_offset = self.child_size.1.saturating_sub(self.size.1); let max_offset = self.child_size.1.saturating_sub(self.size.1);
@ -156,7 +171,8 @@ impl<T: Component> Component for Popup<T> {
let background = cx.editor.theme.get("ui.popup"); let background = cx.editor.theme.get("ui.popup");
surface.clear_with(area, background); surface.clear_with(area, background);
self.contents.render(area, surface, cx); let inner = area.inner(&self.margin);
self.contents.render(inner, surface, cx);
} }
fn id(&self) -> Option<&'static str> { fn id(&self) -> Option<&'static str> {

@ -134,7 +134,7 @@ impl<'a> Widget for Block<'a> {
if area.area() == 0 { if area.area() == 0 {
return; return;
} }
buf.set_style(area, self.style); buf.clear_with(area, self.style);
let symbols = BorderType::line_symbols(self.border_type); let symbols = BorderType::line_symbols(self.border_type);
// Sides // Sides

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