'ui.highlight.frameline'={bg="selection-ui"}# debug execution paused, line
'ui.highlight.frameline'={bg="selection-ui"}# debug execution paused, line
@ -113,6 +114,7 @@
'ui.selection'={bg="selection-ui",modifiers=["bold","slow_blink"]}# All currently selected text.
'ui.selection'={bg="selection-ui",modifiers=["bold","slow_blink"]}# All currently selected text.
# TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too
# TODO: decide purple-selection vs the neutral selection-ui: purple is easier to see immediately, but the neutral selection shows text more clearly / less muddy, and with the aid of blinking, it's pretty easy to see too
# TODO: ...wish there were a "brighten" modifier..
# 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple.
# 'ui.selection.primary' = { bg = "purple-selection" } # The primary selection when there are multiple.
# TODO: would need a very dim color, between selection-ui and background.. it could work of primary selection has a tinge of color to it (purple-selection), but without that, it would make it even harder to see the selection
# TODO: would need a very dim color, between selection-ui and background.. it could work of primary selection has a tinge of color to it (purple-selection), but without that, it would make it even harder to see the selection
@ -158,11 +160,12 @@
'ui.help'={bg="bg",fg="pink-dimmer"}# `:command` descriptions above the command line.
'ui.help'={bg="bg",fg="pink-dimmer"}# `:command` descriptions above the command line.
'ui.highlight'={bg="selection-ui",modifiers=["slow_blink"]}# selected contents of symbol pickers (spc-s, spc-S) and current line in buffer picker (spc-b).
'ui.highlight'={bg="selection-ui",modifiers=["slow_blink"]}# selected contents of symbol pickers (spc-s, spc-S) and current line in buffer picker (spc-b).
'ui.popup.info'={fg="purple",bg="bg" }# Info popups box (space mode menu). just the borders.
'ui.popup.info'={fg="purple",bg="bg-ui" }# Info popups box (space mode menu). just the borders.
# gold is very pretty here.., but distracting.. purple creates a solid frame and feels out of the way..
# gold is very pretty here.., but distracting.. purple creates a solid frame and feels out of the way..
# modifiers don't work here.. no shiny blinky stuff..; also dim doesn't work, so can't use purple-pleasant dimmed..
# modifiers don't work here.. no shiny blinky stuff..; also dim doesn't work, so can't use purple-pleasant dimmed..
# "ui.menu.scroll" = { }
# "ui.menu.scroll" = { }
@ -181,9 +184,9 @@
'property'={fg="green-aqua"}# Regex group names.
'property'={fg="green-aqua"}# Regex group names.
# TODO: no clue.. never seen this.. just matching regex strings for now..
# TODO: no clue.. never seen this.. just matching regex strings for now..
'special'={fg="gold",modifiers=["bold"]}# Special symbols e.g `?` in Rust, `...` in Hare, also derive macro..?? BUG: also used for fuzzy search??
'special'={fg="orange-bright",modifiers=["bold"]}# Special symbols e.g `?` in Rust, `...` in Hare, also derive macro..??
# rust's ? is usually squashed between punctuation ()?;
# rust's ? is usually squashed between punctuation ()?;
# gold is too bright, but fantastic for fuzzy search. pink-hotter works well for punctuation. gold also works well for the derive macro. it's also nice for it to just stick out, so as to indicate a syntax highlighting problem
# pink-hotter works well for punctuation. gold also works well for the derive macro. it's also nice for it to just stick out, so as to indicate a syntax highlighting problem
'attribute'={fg="purple",modifiers=["italic"]}# Class attributes, html tag attributes.
'attribute'={fg="purple",modifiers=["italic"]}# Class attributes, html tag attributes.
# italics makes sense for html tag attributes.. matching tag
# italics makes sense for html tag attributes.. matching tag
light-green="#48e9a7"# a nice sea green, bright neon when bolded, like the displays of deep sea instruments, was "green", re-used for text under the cursor
light-green="#48e9a7"# a nice sea green, bright neon when bolded, like the displays of deep sea instruments, was "green", re-used for text under the cursor
pink-salmon="#df769b"# re-used for return, was "pink", it's perfect! :D use sparingly as i really don't like themes with lots of red in it, only returns and maybe exceptions
pink-salmon="#df769b"# re-used for return, was "pink", it's perfect! :D use sparingly as i really don't like themes with lots of red in it, only returns and maybe exceptions
gold="#ffd800"# a nice, shiny bolded gold used for punctuation, was "yellow", ..maybe was also used for it's variable text..? unfortunately, it's very bright. used for matching fuzzy search, special symbols, markdown symbols
gold="#ffd800"# a nice, shiny bolded gold used for punctuation, was "yellow", ..maybe was also used for it's variable text..? unfortunately, it's very bright. used for matching fuzzy search, and other things that should really stick out, or otherwise highlighting selected text
purple-darker="#6f60ea"# this purple is slightly darker than aura's, used for cascading keywords, but seems to match vs-code's aura better??
purple-darker="#6f60ea"# this purple is slightly darker than aura's, used for cascading keywords, but seems to match vs-code's aura better??
white-sea-tinged="#b1cace"# has a tinge of green in it.., pleasant tho
white-sea-tinged="#b1cace"# has a tinge of green in it.., pleasant tho
orange-bright="#e4b782"# looks fantastic in noctis, fit for the sea theme, like a clown-fish, but too bright :(
orange-bright="#e4b782"# looks fantastic in noctis, fit for the sea theme, like a clown-fish, but too bright :(