use redraw handle for debouncing LSP messages (#7538)

pull/7414/head^2
Pascal Kuthe 1 year ago committed by GitHub
parent dc50263ed0
commit 618620b369
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GPG Key ID: 4AEE18F83AFDEB23

@ -34,7 +34,6 @@ use std::{
io::{stdin, stdout},
path::Path,
sync::Arc,
time::{Duration, Instant},
};
use anyhow::{Context, Error};
@ -45,8 +44,6 @@ use {signal_hook::consts::signal, signal_hook_tokio::Signals};
#[cfg(windows)]
type Signals = futures_util::stream::Empty<()>;
const LSP_DEADLINE: Duration = Duration::from_millis(16);
#[cfg(not(feature = "integration"))]
use tui::backend::CrosstermBackend;
@ -76,7 +73,6 @@ pub struct Application {
signals: Signals,
jobs: Jobs,
lsp_progress: LspProgressMap,
last_render: Instant,
}
#[cfg(feature = "integration")]
@ -253,7 +249,6 @@ impl Application {
signals,
jobs: Jobs::new(),
lsp_progress: LspProgressMap::new(),
last_render: Instant::now(),
};
Ok(app)
@ -300,7 +295,6 @@ impl Application {
S: Stream<Item = crossterm::Result<crossterm::event::Event>> + Unpin,
{
self.render().await;
self.last_render = Instant::now();
loop {
if !self.event_loop_until_idle(input_stream).await {
@ -609,12 +603,7 @@ impl Application {
EditorEvent::LanguageServerMessage((id, call)) => {
self.handle_language_server_message(call, id).await;
// limit render calls for fast language server messages
let last = self.editor.language_servers.incoming.is_empty();
if last || self.last_render.elapsed() > LSP_DEADLINE {
self.render().await;
self.last_render = Instant::now();
}
self.editor.redraw_handle.0.notify_one();
}
EditorEvent::DebuggerEvent(payload) => {
let needs_render = self.editor.handle_debugger_message(payload).await;

@ -1705,7 +1705,7 @@ impl Editor {
_ = self.redraw_handle.0.notified() => {
if !self.needs_redraw{
self.needs_redraw = true;
let timeout = Instant::now() + Duration::from_millis(96);
let timeout = Instant::now() + Duration::from_millis(33);
if timeout < self.idle_timer.deadline(){
self.idle_timer.as_mut().reset(timeout)
}

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