ui: Simplify conditional

pull/373/head^2
Blaž Hrastnik 3 years ago
parent bcca152ad5
commit 82fc28a0ce

@ -361,27 +361,26 @@ impl EditorView {
if let Some(syntax) = doc.syntax() { if let Some(syntax) = doc.syntax() {
use helix_core::match_brackets; use helix_core::match_brackets;
let pos = doc.selection(view.id).cursor(); let pos = doc.selection(view.id).cursor();
let pos = match_brackets::find(syntax, doc.text(), pos); let pos = match_brackets::find(syntax, doc.text(), pos)
.and_then(|pos| view.screen_coords_at_pos(doc, text, pos));
if let Some(pos) = pos { if let Some(pos) = pos {
let pos = view.screen_coords_at_pos(doc, text, pos); // ensure col is on screen
if let Some(pos) = pos { if (pos.col as u16) < viewport.width + view.first_col as u16
if (pos.col as u16) < viewport.width + view.first_col as u16 && pos.col >= view.first_col
&& pos.col >= view.first_col {
{ let style = theme.try_get("ui.cursor.match").unwrap_or_else(|| {
let style = Style::default()
theme.try_get("ui.cursor.match").unwrap_or_else(|| { .add_modifier(Modifier::REVERSED)
Style::default() .add_modifier(Modifier::DIM)
.add_modifier(Modifier::REVERSED) });
.add_modifier(Modifier::DIM)
}); surface
.get_mut(
surface viewport.x + pos.col as u16,
.get_mut( viewport.y + pos.row as u16,
viewport.x + pos.col as u16, )
viewport.y + pos.row as u16, .set_style(style);
)
.set_style(style);
}
} }
} }
} }

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