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@ -452,16 +452,56 @@ pub fn code_action(cx: &mut Context) {
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cx.callback(
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cx.callback(
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future,
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future,
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move |editor, compositor, response: Option<lsp::CodeActionResponse>| {
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move |editor, compositor, response: Option<lsp::CodeActionResponse>| {
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let actions = match response {
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let mut actions = match response {
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Some(a) => a,
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Some(a) => a,
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None => return,
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None => return,
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};
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};
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if actions.is_empty() {
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if actions.is_empty() {
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editor.set_status("No code actions available");
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editor.set_status("No code actions available");
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return;
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return;
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}
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}
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let mut picker = ui::Menu::new(actions, (), move |editor, code_action, event| {
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// sort by CodeActionKind
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// this ensures that the most relevant codeactions (quickfix) show up first
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// while more situational commands (like refactors) show up later
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// this behaviour is modeled after the behaviour of vscode (editor/contrib/codeAction/browser/codeActionWidget.ts)
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let mut categories = vec![Vec::new(); 8];
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for action in actions.drain(..) {
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let category = match &action {
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lsp::CodeActionOrCommand::CodeAction(lsp::CodeAction {
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kind: Some(kind),
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..
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}) => {
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let mut components = kind.as_str().split('.');
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match components.next() {
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Some("quickfix") => 0,
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Some("refactor") => match components.next() {
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Some("extract") => 1,
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Some("inline") => 2,
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Some("rewrite") => 3,
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Some("move") => 4,
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Some("surround") => 5,
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_ => 7,
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},
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Some("source") => 6,
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_ => 7,
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}
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}
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_ => 7,
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};
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categories[category].push(action);
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}
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for category in categories {
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actions.extend(category.into_iter())
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}
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let mut picker =
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ui::Menu::new(actions, false, (), move |editor, code_action, event| {
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if event != PromptEvent::Validate {
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if event != PromptEvent::Validate {
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return;
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return;
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}
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}
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