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@ -28,10 +28,10 @@ pub enum Content {
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}
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}
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impl Node {
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impl Node {
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pub fn container() -> Self {
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pub fn container(layout: Layout) -> Self {
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Node {
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Node {
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parent: ViewId::default(),
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parent: ViewId::default(),
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content: Content::Container(Box::new(Container::new())),
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content: Content::Container(Box::new(Container::new(layout))),
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}
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}
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}
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}
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@ -45,6 +45,7 @@ impl Node {
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// TODO: screen coord to container + container coordinate helpers
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// TODO: screen coord to container + container coordinate helpers
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#[derive(PartialEq, Eq)]
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pub enum Layout {
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pub enum Layout {
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Horizontal,
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Horizontal,
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Vertical,
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Vertical,
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@ -58,9 +59,9 @@ pub struct Container {
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}
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}
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impl Container {
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impl Container {
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pub fn new() -> Self {
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pub fn new(layout: Layout) -> Self {
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Self {
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Self {
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layout: Layout::Horizontal,
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layout,
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children: Vec::new(),
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children: Vec::new(),
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area: Rect::default(),
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area: Rect::default(),
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}
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}
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@ -69,13 +70,13 @@ impl Container {
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impl Default for Container {
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impl Default for Container {
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fn default() -> Self {
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fn default() -> Self {
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Self::new()
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Self::new(Layout::Horizontal)
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}
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}
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}
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}
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impl Tree {
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impl Tree {
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pub fn new(area: Rect) -> Self {
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pub fn new(area: Rect) -> Self {
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let root = Node::container();
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let root = Node::container(Layout::Horizontal);
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let mut nodes = HopSlotMap::with_key();
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let mut nodes = HopSlotMap::with_key();
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let root = nodes.insert(root);
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let root = nodes.insert(root);
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@ -131,6 +132,79 @@ impl Tree {
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node
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node
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}
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}
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pub fn split(&mut self, view: View, layout: Layout) -> ViewId {
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let focus = self.focus;
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let parent = self.nodes[focus].parent;
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let node = Node::view(view);
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let node = self.nodes.insert(node);
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self.get_mut(node).id = node;
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let container = match &mut self.nodes[parent] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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if container.layout == layout {
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// insert node after the current item if there is children already
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let pos = if container.children.is_empty() {
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0
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} else {
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let pos = container
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.children
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.iter()
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.position(|&child| child == focus)
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.unwrap();
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pos + 1
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};
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container.children.insert(pos, node);
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self.nodes[node].parent = parent;
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} else {
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let split = Node::container(layout);
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let split = self.nodes.insert(split);
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let container = match &mut self.nodes[split] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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container.children.push(focus);
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container.children.push(node);
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self.nodes[focus].parent = split;
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self.nodes[node].parent = split;
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let container = match &mut self.nodes[parent] {
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Node {
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content: Content::Container(container),
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..
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} => container,
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_ => unreachable!(),
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};
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let pos = container
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.children
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.iter()
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.position(|&child| child == focus)
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.unwrap();
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// replace focus on parent with split
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container.children[pos] = split;
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}
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// focus the new node
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self.focus = node;
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// recalculate all the sizes
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self.recalculate();
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node
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}
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pub fn remove(&mut self, index: ViewId) {
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pub fn remove(&mut self, index: ViewId) {
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let mut stack = Vec::new();
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let mut stack = Vec::new();
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