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@ -3,13 +3,13 @@ use std::{collections::HashMap, sync::Arc};
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use helix_core::Position;
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use helix_core::Position;
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use helix_view::{
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use helix_view::{
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graphics::{Color, CursorKind, Rect, UnderlineStyle},
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graphics::{Color, CursorKind, Rect, UnderlineStyle},
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input::{Event, KeyEvent, MouseEvent},
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input::{Event, KeyEvent, MouseButton, MouseEvent},
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keyboard::{KeyCode, KeyModifiers},
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keyboard::{KeyCode, KeyModifiers},
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theme::Style,
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theme::Style,
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Editor,
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Editor,
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};
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};
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use steel::{
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use steel::{
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rvals::{Custom, FromSteelVal, IntoSteelVal, SteelString},
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rvals::{as_underlying_type, Custom, FromSteelVal, IntoSteelVal, SteelString},
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steel_vm::{builtin::BuiltInModule, engine::Engine, register_fn::RegisterFn},
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steel_vm::{builtin::BuiltInModule, engine::Engine, register_fn::RegisterFn},
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SteelVal,
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SteelVal,
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};
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};
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@ -300,24 +300,40 @@ pub fn helix_component_module() -> BuiltInModule {
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matches!(event, Event::Mouse(_))
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matches!(event, Event::Mouse(_))
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})
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})
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.register_fn("event-mouse-kind", |event: Event| {
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.register_fn("event-mouse-kind", |event: Event| {
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if let Event::Mouse(MouseEvent { .. }) = event {
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if let Event::Mouse(MouseEvent { kind, .. }) = event {
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todo!()
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match kind {
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helix_view::input::MouseEventKind::Down(MouseButton::Left) => 0,
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helix_view::input::MouseEventKind::Down(MouseButton::Right) => 1,
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helix_view::input::MouseEventKind::Down(MouseButton::Middle) => 2,
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helix_view::input::MouseEventKind::Up(MouseButton::Left) => 3,
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helix_view::input::MouseEventKind::Up(MouseButton::Right) => 4,
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helix_view::input::MouseEventKind::Up(MouseButton::Middle) => 5,
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helix_view::input::MouseEventKind::Drag(MouseButton::Left) => 6,
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helix_view::input::MouseEventKind::Drag(MouseButton::Right) => 7,
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helix_view::input::MouseEventKind::Drag(MouseButton::Middle) => 8,
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helix_view::input::MouseEventKind::Moved => 9,
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helix_view::input::MouseEventKind::ScrollDown => 10,
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helix_view::input::MouseEventKind::ScrollUp => 11,
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helix_view::input::MouseEventKind::ScrollLeft => 12,
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helix_view::input::MouseEventKind::ScrollRight => 13,
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}
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.into_steelval()
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} else {
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} else {
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todo!()
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false.into_steelval()
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}
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}
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})
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})
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.register_fn("event-mouse-row", |event: Event| {
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.register_fn("event-mouse-row", |event: Event| {
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if let Event::Mouse(MouseEvent { .. }) = event {
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if let Event::Mouse(MouseEvent { row, .. }) = event {
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todo!()
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row.into_steelval()
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} else {
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} else {
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todo!()
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false.into_steelval()
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}
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}
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})
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})
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.register_fn("event-mouse-col", |event: Event| {
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.register_fn("event-mouse-col", |event: Event| {
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if let Event::Mouse(MouseEvent { .. }) = event {
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if let Event::Mouse(MouseEvent { column, .. }) = event {
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todo!()
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column.into_steelval()
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} else {
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} else {
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todo!()
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false.into_steelval()
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}
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}
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})
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})
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// Is this mouse event within the area provided
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// Is this mouse event within the area provided
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@ -377,14 +393,44 @@ pub fn helix_component_module() -> BuiltInModule {
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module
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module
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}
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}
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// fn buffer_set_string(
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// buffer: &mut tui::buffer::Buffer,
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// x: u16,
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// y: u16,
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// string: steel::rvals::SteelString,
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// style: Style,
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// ) {
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// buffer.set_string(x, y, string.as_str(), style)
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// }
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fn buffer_set_string(
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fn buffer_set_string(
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buffer: &mut tui::buffer::Buffer,
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buffer: &mut tui::buffer::Buffer,
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x: u16,
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x: u16,
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y: u16,
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y: u16,
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string: steel::rvals::SteelString,
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string: SteelVal,
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style: Style,
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style: Style,
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) {
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) -> steel::rvals::Result<()> {
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buffer.set_string(x, y, string.as_str(), style)
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match string {
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SteelVal::StringV(string) => {
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buffer.set_string(x, y, string.as_str(), style);
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Ok(())
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}
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SteelVal::Custom(c) => {
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if let Some(string) =
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as_underlying_type::<steel::steel_vm::ffi::MutableString>(c.borrow().as_ref())
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{
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buffer.set_string(x, y, string.string.as_str(), style);
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Ok(())
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} else {
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steel::stop!(TypeMismatch => "buffer-set-string! expected a string")
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}
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}
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_ => {
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steel::stop!(TypeMismatch => "buffer-set-string! expected a string")
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}
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}
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// buffer.set_string(x, y, string.as_str(), style)
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}
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}
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/// A dynamic component, used for rendering
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/// A dynamic component, used for rendering
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@ -579,10 +625,10 @@ impl Component for SteelDynamicComponent {
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},
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},
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)));
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)));
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let event = match event {
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// let event = match event {
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Event::Key(event) => *event,
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// Event::Key(event) => *event,
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_ => return compositor::EventResult::Ignored(None),
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// _ => return compositor::EventResult::Ignored(None),
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};
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// };
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match ENGINE.with(|x| {
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match ENGINE.with(|x| {
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x.borrow_mut()
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x.borrow_mut()
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@ -602,7 +648,7 @@ impl Component for SteelDynamicComponent {
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Ok(SteelEventResult::Consumed) => compositor::EventResult::Consumed(None),
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Ok(SteelEventResult::Consumed) => compositor::EventResult::Consumed(None),
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Ok(SteelEventResult::Ignored) => compositor::EventResult::Ignored(None),
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Ok(SteelEventResult::Ignored) => compositor::EventResult::Ignored(None),
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_ => match event {
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_ => match event {
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ctrl!('c') | key!(Esc) => close_fn,
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// ctrl!('c') | key!(Esc) => close_fn,
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_ => compositor::EventResult::Ignored(None),
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_ => compositor::EventResult::Ignored(None),
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},
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},
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}
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}
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@ -653,9 +699,9 @@ impl Component for SteelDynamicComponent {
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// Pass the `state` object through - this can be used for storing the state of whatever plugin thing we're
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// Pass the `state` object through - this can be used for storing the state of whatever plugin thing we're
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// attempting to render
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// attempting to render
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let thunk = |engine: &mut Engine| {
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let thunk = |engine: &mut Engine| {
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engine.call_function_with_args(
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engine.call_function_with_args_from_mut_slice(
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cursor.clone(),
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cursor.clone(),
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vec![self.state.clone(), area.into_steelval().unwrap()],
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&mut [self.state.clone(), area.into_steelval().unwrap()],
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)
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)
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};
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};
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@ -666,7 +712,10 @@ impl Component for SteelDynamicComponent {
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match result {
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match result {
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Ok(v) => (v, CursorKind::Block),
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Ok(v) => (v, CursorKind::Block),
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// TODO: Figure out how to pop up an error message
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// TODO: Figure out how to pop up an error message
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Err(_e) => (None, CursorKind::Block),
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Err(_e) => {
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log::info!("Error: {:?}", _e);
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(None, CursorKind::Block)
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},
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}
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}
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} else {
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} else {
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(None, helix_view::graphics::CursorKind::Hidden)
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(None, helix_view::graphics::CursorKind::Hidden)
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@ -691,9 +740,9 @@ impl Component for SteelDynamicComponent {
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// call the engine instance. Otherwise, all computation happens inside the engine.
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// call the engine instance. Otherwise, all computation happens inside the engine.
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match ENGINE
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match ENGINE
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.with(|x| {
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.with(|x| {
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x.borrow_mut().call_function_with_args(
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x.borrow_mut().call_function_with_args_from_mut_slice(
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required_size.clone(),
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required_size.clone(),
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vec![self.state.clone(), viewport.into_steelval().unwrap()],
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&mut [self.state.clone(), viewport.into_steelval().unwrap()],
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)
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)
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})
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})
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.and_then(|x| Option::<(u16, u16)>::from_steelval(&x))
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.and_then(|x| Option::<(u16, u16)>::from_steelval(&x))
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