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@ -245,15 +245,10 @@ impl EditorView {
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acc.patch(style)
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acc.patch(style)
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});
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});
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// TODO: we could render the text to a surface, then cache that, that
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// way if only the selection/cursor changes we can copy from cache
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// and paint the new cursor.
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// We could keep a single resizable surface on the View for that.
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// iterate over range char by char
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for grapheme in RopeGraphemes::new(text) {
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for grapheme in RopeGraphemes::new(text) {
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let out_of_bounds = visual_x < view.first_col as u16
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let out_of_bounds = visual_x < view.first_col as u16
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|| visual_x >= viewport.width + view.first_col as u16;
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|| visual_x >= viewport.width + view.first_col as u16;
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if LineEnding::from_rope_slice(&grapheme).is_some() {
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if LineEnding::from_rope_slice(&grapheme).is_some() {
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if !out_of_bounds {
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if !out_of_bounds {
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// we still want to render an empty cell with the style
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// we still want to render an empty cell with the style
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@ -272,42 +267,30 @@ impl EditorView {
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if line >= viewport.height {
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if line >= viewport.height {
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break 'outer;
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break 'outer;
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}
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}
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} else if grapheme == "\t" {
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if out_of_bounds {
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// if we're offscreen just keep going until we hit a new line
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visual_x = visual_x.saturating_add(tab_width as u16);
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continue;
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}
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// we still want to render an empty cell with the style
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surface.set_string(
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viewport.x + visual_x - view.first_col as u16,
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viewport.y + line,
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&tab,
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style,
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);
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visual_x = visual_x.saturating_add(tab_width as u16);
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} else {
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} else {
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// Cow will prevent allocations if span contained in a single slice
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// which should really be the majority case
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let grapheme = Cow::from(grapheme);
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let grapheme = Cow::from(grapheme);
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let width = grapheme_width(&grapheme) as u16;
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if out_of_bounds {
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let (grapheme, width) = if grapheme == "\t" {
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// make sure we display tab as appropriate amount of spaces
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(tab.as_str(), tab_width)
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} else {
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// Cow will prevent allocations if span contained in a single slice
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// which should really be the majority case
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let width = grapheme_width(&grapheme);
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(grapheme.as_ref(), width)
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};
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if !out_of_bounds {
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// if we're offscreen just keep going until we hit a new line
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// if we're offscreen just keep going until we hit a new line
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visual_x = visual_x.saturating_add(width);
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surface.set_string(
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continue;
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viewport.x + visual_x - view.first_col as u16,
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viewport.y + line,
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grapheme,
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style,
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);
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}
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}
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surface.set_string(
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visual_x = visual_x.saturating_add(width as u16);
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viewport.x + visual_x - view.first_col as u16,
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viewport.y + line,
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grapheme,
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style,
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);
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visual_x += width;
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}
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}
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}
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}
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}
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}
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