Fixup Surface

pull/1/head
Blaž Hrastnik 5 years ago
parent 2ea5feaeb1
commit c17045ed07

@ -1,10 +1,12 @@
// IDEA: render to a cache buffer, then if not changed, copy the buf into the parent // IDEA: render to a cache buffer, then if not changed, copy the buf into the parent
type Surface = ();
pub trait Component { pub trait Component {
/// Process input events, return true if handled. /// Process input events, return true if handled.
fn process_event(&mut self, event: crossterm::event::Event, args) -> bool; fn process_event(&mut self, event: crossterm::event::Event, args: ()) -> bool;
/// Should redraw? Useful for saving redraw cycles if we know component didn't change. /// Should redraw? Useful for saving redraw cycles if we know component didn't change.
fn should_update(&self) -> bool { true } fn should_update(&self) -> bool {
true
}
fn render(&mut self, surface: &mut Surface, args: ()); fn render(&mut self, surface: &mut Surface, args: ());
} }

Loading…
Cancel
Save